Djinn genie: Difference between revisions

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<center><small>''For the {{MFamilies}} vocation in'' {{Dragon Quest VII}}, ''see [[Djinn genie (vocation)]].''</center>
 
{{Monster Infobox
|title=Djinn genie
|image=[[Image:DQVII Djinn genie.png|275px]]
|caption=Art by [[Akira Toriyama]]
|kanji=まじんブドゥ
|romanji={{tt|Majinbudu|Genie budoo}}
|old=Budoo
|firstappear={{DQ7}}
|monster1=[[Cloud surfer]]<br>[[Low djinks]]<br>[[High djinks]]<br>[[Vaipur]]}}
 
The '''Djinn genie''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest VII}}. It is a green-skinned genie riding atop a pink cloud that is summoned by a magic lantern.
 
==Characteristics==
Gruesome green-skinned spirits that fly into fights on a poisonous pink cloud, ready to slice their opponents into ribbons by calling upon razor-sharp winds and casting the wicked '''[[Kaswoosh]]''' spell. They also use the awesome power of the air for protection, providing a barrier against spells with '''[[Backdraft]]'''. Their tempestuous nature makes them one of the few {{MFamilies}}s completely immune to [[Zap]] spells. When all else fails, the genies will slash with the knives held in their sashes and use their considerable size to slam into multiple enemies. The genies are said to invite disaster and are born out of raging storms. When they returned in {{X}}, their wind magic became more powerful and they even gained the ability to call upon thunderstorms, as well.
 
==Appearances==
==={{DQ7}}===
{{DQ7Enemy
|name=Djinn genie
|kanji=まじんブドゥ
|romanji=Majinbudu
|sprite=[[Image:Budoo DQVII PSX.png]]
|hp=630
|mp=100
|exp=510 ({{PS1}})<br>765 ({{3DS}})
|gold=310 ({{PS1}})<br>465 ({{3DS}})
|attack=240
|defense=132
|agility=108
|tameRate=[[Animal Magnetism|{{fraction|1|256}}]]
|bestiaryNumber=#237
|spells=[[Kaswoosh]]
|skills=Cackles insanely and launches an attack. (125% damage)<br>Tramples the party. (50% damage to entire party.)<br>[[Wind Sickles]]<br>[[Backdraft]]
|locations=[[Cave to Another World]]<br>Summoned by [[Vigilantern]]s
|items=[[Angel leotard]]{{fraction|1|128}}<br>[[Djinn genie (vocation)|Djinn genie heart]]{{fraction|1|1024}}
|evasion={{fraction|1|64}}
|frizz-resist=0%
|sizz-resist=0%
|bang-resist=0%
|crack-resist=0%
|woosh-resist=0%
|zap-resist=100%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=50%
|snooze-resist=100%
|drain-resist=15%
|fizzle-resist=15%
|fuddle-resist=100%
|sap-resist=0%
|poison-resist=50%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=0%
|cool-breath-resist=0%
|strike-resist=50%
|burning-breath-resist=100%
|army-resist=100%
|remake-changes=Can also be summoned by [[Lover lamp]]s.
}}*'''[[Floating "family"|Floating-type]]'''
 
==={{DQ10}}===
Reappearing after a long hiatus in the first half of the game's Version 3 .5 update, they are first found in the storm region of Nagaland. Along with their ability to use Wind Sickles, the djinn genie can also cast [[Kaswooshle]] and [[Kazapstrophe]].
 
==Gallery==
<center><gallery>
DQX Majin Budoo.jpg|A Djinn genie in {{X}}.
</gallery></center>
 
[[Category:Demons]]
[[Category:Floating enemies]]
[[Category:Arabian mythology]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest X enemies]]
 
[[fr:Djinn-sang]]

Latest revision as of 12:23, 1 May 2026

For the monster vocation in Dragon Quest VII, see Djinn genie (vocation).


The Djinn genie is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VII. It is a green-skinned genie riding atop a pink cloud that is summoned by a magic lantern.

Characteristics[edit | edit source]

Gruesome green-skinned spirits that fly into fights on a poisonous pink cloud, ready to slice their opponents into ribbons by calling upon razor-sharp winds and casting the wicked Kaswoosh spell. They also use the awesome power of the air for protection, providing a barrier against spells with Backdraft. Their tempestuous nature makes them one of the few monsters completely immune to Zap spells. When all else fails, the genies will slash with the knives held in their sashes and use their considerable size to slam into multiple enemies. The genies are said to invite disaster and are born out of raging storms. When they returned in X, their wind magic became more powerful and they even gained the ability to call upon thunderstorms, as well.

Appearances[edit | edit source]

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Djinn genie (まじんブドゥ Majinbudu)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
#237
Recruit Rate
1256
Experience
510 (PS1)
765 (3DS)
Gold
310 (PS1)
465 (3DS)
HP
630
MP
100
Attack
240
Defence
132
Agility
108
Evasion
164
Spell(s)
Kaswoosh
Skill(s)
Cackles insanely and launches an attack. (125% damage)
Tramples the party. (50% damage to entire party.)
Wind Sickles
Backdraft
Location(s)
Cave to Another World
Summoned by Vigilanterns
Item(s) Dropped
Angel leotard1128
Djinn genie heart11024
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
50%
Zap resistance *
100%
Drain Magic resistance *
15%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
15%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
50%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
100%
3DS version changes
Can also be summoned by Lover lamps.

*Floating-type

Dragon Quest X [edit | edit source]

Reappearing after a long hiatus in the first half of the game's Version 3 .5 update, they are first found in the storm region of Nagaland. Along with their ability to use Wind Sickles, the djinn genie can also cast Kaswooshle and Kazapstrophe.

Gallery[edit | edit source]