Palaish Isle: Difference between revisions

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*[[Dragonthorn]]
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*[[Seasaur]]
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*[[Wailin' weed#King kelp|King kelp]]
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*[[Gold golem (Recurring)|Gold golem]]
*[[Gold golem (Recurring)|Gold golem]]
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*[[Green dragon]] - in Shrine
*[[Green dragon]] - in Shrine


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[[Category:Dragon Quest Monsters: Joker locations]]
[[Category:Dragon Quest Monsters: Joker locations]]

Latest revision as of 05:50, 5 April 2026

Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.

Madame Rummy, owner of the metal menagerie found here inside the castle, will allow the Hero a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.

The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.

The rare phoenix sceptre is located here.

Monsters[edit | edit source]

Common[edit | edit source]

Rare[edit | edit source]

One chance[edit | edit source]