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{{Spell Infobox |title = Sap |image = [[image:DQ3 Spell Sap.png|170px]] |japanese = ルカニ |romaji = Rukani |type = Debilitating |first = {{DQ3}} |dw = Sap }} '''Sap''' is a recurring [[Magic and Abilities|spell]] in the {{DQSeries}}. Introduced in {{DQ3}}, it has a 100% chance to lower a single enemy's {{Defence}} if the target has no resistance, contrasting the group-targeting [[Kasap]]. Early on, this spell is useful on durable enemies, including bosses. However, as the game progresses, some {{MFamilies}}s gain resistance to this spell and total immunity becomes common. ==Appearances== ==={{DQ3}}=== The [[Priest]] and [[Sage]] both learn Sap at level 8 and it reduces the defence of one enemy to 0 for the entire battle. The [[orochi sword]] when used as an item in battle emulates the effect of Sap. ==={{DQ4}}=== {{Descriptions |DQ4=Reduces the defence of a single enemy.<ref>[[Nintendo DS]], [[Cell phone|Android, and iOS]] versions</ref> }} [[Borya]] and [[Maya Mahabala]] both learn this spell at level 5. It costs 3 {{MP}} to cast and reduces the defence of one enemy to 0 for 4~7 turns in the remakes and for the entire battle in the original version. The enemies [[buffalo wing]], [[splatypunk]], [[strangler fish]], and [[hoodoo gooroo]] can use this spell against the {{Party 4}}. ==={{DQ5}}=== Sap costs 3 MP and reduces one foe's defence to 0 for the duration of battle. {| cellspacing="0" cellpadding="2" border="1" !style="background:#77479B; color: white;"|Name !style="background:#77479B; color: white;"|Level |- |{{Rotten apple R}}||3 |- |{{Beastmaster R}}||5 |- |{{Pocus poppet R}}||7 |- |{{Wiz pip R}}||10 |- |{{Hoodlum R}}||20 |} [[Will-o'-the-whips]], [[Haunted Housekeeper]], [[merman|mermen]], and [[quadrahead]] use it only as enemies. ==={{DQ6}}=== Sap is already known by [[Ashlynn]] upon joining the {{Party 6}}, and is learned by the {{Hero 6}} at level 7. No other characters can obtain this spell. It costs 3 {{MP}} to cast and reduces one enemy's defence by 50% for the duration of battle. The enemies [[stumpkin]], [[bloodcreeper]], [[malevolantern]], and [[marine spirit]] can use this spell against the {{Party 6}}. ==={{DQ7}}=== {{Descriptions |DQ7=Reduces the defence of a single enemy.<ref>[[Nintendo 3DS]] version</ref> }} Sap costs 3 {{MP}} to cast. [[Maribel Mayde]] learns it at level 4. Anybody who has taken up the [[Mage]] vocation learns it at rank 4, while those who take the path of the [[Mandrake major (vocation)|Mandrake major]] learns it at level 2. Sap costs 3 MP and reduces one foe's defence by 50% for 6~9 turns. It can be used by the enemies [[whopper hopper]], [[crested viper]], [[Tinpot Dictator]], [[wiz pip]], [[barracuda]], and [[Setesh the Punisher]]. ==={{DQ8}}=== {{Descriptions |DQ8=Reduces the defence of a single enemy.<ref>Sony {{PlayStation 2}}, [[Cell phone|Mobile]], and [[Nintendo 3DS]] versions</ref> }} [[Jessica Albert]] already knows the Sap spell upon joining the {{Party 8}}. It costs 3 {{MP}} for her to cast Sap and it reduces one foe's defence by 50% for 7~10 turns. In the {{3DS}} version, [[Morrie]] can learn the spell by investing 8 points into his Passion skillset. It can be cast by the enemies [[capsichum]], [[buffalo wing]], [[sea dragon]], and [[Merman|mermen]]. ==={{DQ9}}=== Sap is learned by [[Mage]]s at level 7 and [[Armamentalist]]s at level 5. It costs 2 {{MP}} to cast, and will improve in accuracy once the caster's {{Magical Might}} reaches 50. Once the stat value surpasses 999, the spell will become 100% accurate barring {{MFamilies}} resistance. ==={{DQ10}}=== Sap is learned by [[Minstrel]]s at level 10 and costs 2 MP to cast. ==={{DQ11}}=== {{Veronica 11}} and [[Rab]] have already learned Sap when they join the party. It costs 2 {{MP}} to cast and will lower one enemy's {{Defence}} by 75% for 4~6 turns, with a base accuracy of 50% and 100% at 799 {{Magical Might}}. ==={{DQM}}=== This ability can be learned by a variety of {{MFamilies}}s. It requires the {{MFamilies}} to reach at least level 4 with at least 18 {{MP}}, and 15 {{Intelligence}}. It is naturally learned by the [[Weaken beakon|madpecker]], [[Mental pitcher|madplant]], [[Madusa|medusaeye]], [[orc]], [[Bludgerigar|picky]], [[Putrefido|putrepup]], [[Skeleton swordsman (recurring)|skeletor]], [[Buddy slime|treeslime]] and [[Pocus poppet|voodoll]]. ==={{DQM2}}=== Sap now requires 27 {{Intelligence}} to learn. It is learned by the [[Axe shark|axeshark]], [[drygon]], [[Dragonfry|lizardfly]], [[merman]] and [[Eyesaur|multieyes]]. ==={{DQMJ}}=== Sap can be learned from: *[[Cluboon (skill)|Cluboon]] (48 points) *[[Diabolist]] (16 points) *[[Saboteur]] (14 points) ==={{DQMJ2}}=== Sap can no longer be learned from [[Diabolist]]. It can now be learned from [[Flute Warrior]] for 5 points or from [[Morrie's Melange]] for 8 points. ==={{DQM3D}}=== {{Stub}} ==={{DQM23D}}=== {{Stub}} ==={{DQMJ3}}=== {{Stub}} ==={{DQM3}}=== Sap reduces one monster's defence by 80%. Sap has a base success chance of 60% and a maximum success chance of 80% at 3,999 wisdom. The spell is learned through the [[Dark Artist]], [[Enfeebler]], [[Hexcommunicator]], [[Irritant]], [[Magic Maven]], [[Thrill-Seeker]], and [[Zam Afficionado]] talents. ==={{DQTreasures}}=== Sap costs 5 {{MP}} and will lower one enemy's {{Defence}} by 50% for a limited time. It is learned by [[Dread dracky|Dread drackies]] and [[Shadow]]s, and will naturally upgrade into [[Kasap]]. ==={{DQWalk}}=== Sap is learned by [[Mage]]s and [[Sage]]s at level 15. It reduces the {{Defence}} of one enemy by two levels for three turns. ==={{DQTact}}=== Sap is known naturally by [[merman]] and [[treevil]] at level 1 and can be learned by [[drackmage]] and [[fandangow]] at level 16. It costs 9 {{MP}} to cast, has a range of three squares away from the caster in any direction, and has a chance to greatly reduce the target's {{DEF}} for 3 turns. It can also be taught to any unit by using an ability scroll. {{DQTactSkill |name=Sap |kanji=ルカニ |romanji=Rukani |role=Debuff |type=Spell |element=[[Image:DQTact Non-elemental.png]] |mp=9 |range=[[Image:DQTact_Range1.png|48px]]<br>1 |status=[[Image:DQTact DEFDown.png]]<br>{{DEF}} Down |description=Occasionally greatly lowers 1 enemy's {{DEF}} for 3 turns |monsters=[[Drackmage]], [[Fandangow]], [[Merman]], [[Treevil]] }} ==Other Languages== {{OtherLanguages |es=Debilitación|es-meaning=''Weakening'' or ''debilitation''. |fr=Altération|fr-meaning=''Deterioration'' or ''degradation''. |de=Schwächung|de-meaning=''Weakening''. |it=Debilis|it-meaning=Derived from the Latin ''debilis'', meaning weak, frail, or feeble. }} ==Reference== <references/> {{clear}} {{DQSpells}} [[Category:Spells]] [[Category:Dragon Quest III spells]] [[Category:Dragon Quest IV spells]] [[Category:Dragon Quest V spells]] [[Category:Dragon Quest VI spells]] [[Category:Dragon Quest VII spells]] [[Category:Dragon Quest VIII spells]] [[Category:Dragon Quest IX spells]] [[Category:Dragon Quest X spells]] [[Category:Dragon Quest XI spells]] [[Category:Dragon Quest Monsters spells]] [[Category:Dragon Quest Monsters 2 spells]] [[Category:Dragon Quest Monsters: Joker spells]] [[Category:Dragon Quest Monsters: Joker 2 spells]] [[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] [[Category:Dragon Quest Monsters: Joker 3 spells]] [[Category:Dragon Quest Monsters: The Dark Prince spells]] [[Category:Dragon Quest Treasures spells]] [[Category:Dragon Quest Walk spells]] [[Category:Dragon Quest Tact spells]]
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