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{{VocationInfo |Image = [[File:DQIX Ranger Male.png|300px]] |Caption = Art for a male ranger in Dragon Quest IX. |Japanese = レンジャー (''Renjā'') |Origin = [[Dragon Quest VI]] |Games = [[Dragon Quest VI]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Smash/Grow]] }} The {{translation|'''Ranger'''|レンジャー|Renjā}} is an advanced vocation in the series. Rangers are swift combatants that possess [[Agility]] and utilise various abilities centered around evasiveness and eluding enemy attacks, along with have a strong association with wildlife and the natural world. ==Characteristics== The Ranger's attributes vary from game to game, though there is a consistent focus on evasiveness and providing party support. In ''Dragon Quest VI'', the Ranger increases Agility, Wisdom, and gives the party an increased chance to flee from battle at higher ranks, though it decreases Strength, Resilience, and Max HP. In ''Dragon Quest IX'', the Ranger has the most [[Deftness]] of all vocations, and serves as a physically oriented jack-of-all-trades by providing buffs, healing, and above-average damage output even from the back row. Though the vocation's only high attribute is Deftness, their tool-set is broad enough to cover a wide variety of circumstances while providing relief for the party's main healer, and also inflict tremendous damage through the powerful Wolf Whistle skill. Rangers focus on avoiding combat through silently navigating the field and dungeons without detection, having a greater chance to flee from foes, and dodging attacks through the use of abilities such as Mist Me. Starting with ''Dragon Quest IX'', they gained the ability to call from the aid of wolves in battle to perform attacks. =={{DQ6}}== A character requires mastery of the [[Merchant]], [[Thief]] and [[Monster Master]] vocations to become a Ranger. Becoming a Ranger allows a character to flee battle more easily at higher ranks. Note that vocation flee rates stack with base encounter flee rates; I.E. being at rank 1 does not cut the base chance in half. ===Vocation trait=== {| class="wikitable" |- ! Rank !! Flee Rate |- | 1 || 1/8 |- | 2 || 1/8 |- | 3 || 3/8 |- | 4 || 3/8 |- | 5 || 5/8 |- | 6 || 5/8 |- | 7 || 5/8 |- | 8 || 8/8 |} ===Stat Changes=== {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' |- |Battles to Master |199 |- |Strength | -10% |- |Agility | +20% |- |Resilience | -20% |- |Wisdom | +10% |- |Max HP | -10% |- |Max MP | +20% |- |Trait | Increased chance of fleeing the enemy |- |'''Mastery Bonus''' | +20 Agility |} * In the SFC and DS versions of 'VI', the Ranger's MP is '''reduced''' by 30% ===Abilities=== {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' |- |1 |Woodcutter |[[Holy Protection]] |1 |Party |Generates a holy aura that keeps weaker monsters away. |4 |- |2 |Trailblazer |[[Venom Mist]] |20 |One group |Envenomates a group of enemies. |0 |- |3 |Gatherer |[[Safe Passage]] |50 |Party |Travel with impunity across terrain that would otherwise cause harm. |2 |- |4 |Trapper |[[Stomp]] |80 |All enemies |Creates a violent vibration that shakes up enemies. |0 |- |5 |Tracker |[[Dazzleflash]] |110 |Enemy group |Blinds the enemy with a bright flash of light. |0 |- |6 |Stalker |[[Defending Champion]] |140 |Self |Greatly reduces the damage inflicted by physical attacks. |0 |- |7 |Predator |[[Pyre o' Fire]] |170 |One enemy |A pillar of flame that singes the enemy. |0 |- |8 |King of the Hunt |[[Backdraft]] |200 |Self |Whips up a tailwind that reflects an enemy breath attack. |0 |} =={{DQ7}}== Although the Ranger vocation does not appear in this game, the [[Armamentalist]] vocation was originally localised as Ranger in the English version of ''Dragon Warrior VII'' on the Sony PlayStation. =={{DQ9}}== {{quote|style=1|quote='''''A ranger is a wild warrior who lives as one with nature. Only one with a gentle heart can become a ranger.'''''|source=Odval|console=|align=center|bgcolor=7CB4C5}} Rangers return to the series for the first time since ''Dragon Quest VI''. The vocation's default design is strongly inspired by the hunters and inhabitants of the plains and steppes, such as Mongolians and American Indians, wielding bows and wearing outfits made of furs and leather. In order to change vocations to a Ranger, the player must first complete [[Template:DQIXQuest/112|Quest #112: Ranger Changer]]. At the base of the [[Heights of Loneliness]], speak to the ranger Odval, who wants you envenomate three [[Hocus chimaera|hocus chimaeras]] with [[Toxic Dagger]] and let them die from poison damage alone. After that, return to Odval to complete the quest. [[File:DQIX Ranger Male.png|right|border|195px]][[File:DQIX Ranger Female.png|right|border|200px]] Rangers have the unique skillset ''Ruggedness'', and can also use skill points to learn [[List of axe skills in Dragon Quest IX|Axe]], [[List of bow skills in Dragon Quest IX|Bow]], [[List of boomerang skills in Dragon Quest IX|Boomerang]], and [[List of fisticuffs skills in Dragon Quest IX|Fisticuffs]] skills. Their [[Coup de Grâce]] is [[Brownie Boost]], which increases the user's [[Attack]], [[Defence]], and applies [[Insulate]]. ===Stats=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Attribute !style="background:#4682B4; color: white;"|Starting stats !style="background:#4682B4; color:white;"|Maximum stats |- | Level || 1 || 99 |- | HP || 31 || 510 |- | MP || 14 || 229 |- | Strength || 18 || 305 |- | Agility || 16 || 264 |- | Resilience || 14 || 241 |- | Magical Might || 0 || 0 |- | Magical Mending || 12 || 200 |- | Deftness || 30 || 500 |- | Charm || 4 || 61 |} ===[[Ruggedness]]=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Name !style="background:#4682B4; color: white;"|Description !style="background:#4682B4; color:white;"|Required points !style="background:#4682B4; color:white;"|Accolade |- |[[Soothe Sayer]]||Calms an enraged enemy ||4||Backpacker |- |Natural Deftness +10||Permanently adds 10 to deftness||10||Happy Camper |- |[[Mercy]]||Gives a weakened enemy a chance to escape||16||Outdoorsman/woman |- |Natural Agility +20||Permanently adds 20 to agility||22||Forest Dweller |- |[[Vanish]]||Hides party on field; reduces user's chance of being attacked||32||Wild Child |- |Natural Resilience +20||Permanently adds 20 to resilience||42||Survivalist |- |[[Mist Me]]||Summons fog that thwarts enemy attacks||55||Bushcraftsman/woman |- |Natural Deftness +30||Permanently adds 30 to deftness||68||Talented tracker |- |[[Wolf Whistle]]||Summons two wolves to attack enemy||82||Pathfinder |- |Natural Deftness +60||Permanently adds 60 to deftness||100||King/Queen of the Jungle |} ===Spells=== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Name !style="background:#4682B4; color: white;"|MP !style="background:#4682B4; color: white;"|Level !style="background:#4682B4; color: white;"|Target !style="background:#4682B4; color: white;"|Description |- |[[Safe Passage]]||2||3||Party||Travel with impunity across harmful terrain. |- |[[Squelch]]||2||4||One ally||Cures a single ally of the effects of [[poison]]. |- |[[Evac]]||3||7||Party||Exit instantly from dungeons, caves, and towers. |- |[[Heal]]||2||10||One ally||Restores at least 30 HP to a single ally. |- |[[Insulate]]||4||12||One ally||Protects a party member from [[breath]]-based attacks. |- |[[Tingle]]||2||16||Party||Cures all party members of the effects of [[paralysis]]. |- |[[Cock-a-doodle-doo]]||2||18||Party||Awakens any sleeping party members. |- |[[Midheal]]||4||22||One ally||Restores at least 75 HP to a single ally. |- |[[Zing]]||8||24||One ally||Resurrects a fallen ally, but sometimes fails. |- |[[Insulatle]]||8||26||Party||Protects the whole party from breath-based attacks. |- |[[Moreheal]]||8||34||One ally||Restores at least 165 HP to a single ally. |} ===Revocation Award=== *[[Medal of Freedom]] =={{DQ10}}== Rangers were added to the game in the Version 1.1 update. Their attributes and abilities are similar to the previous game, and the vocation has the highest Deftness by far once again. The biggest difference between ''IX'' and ''X'' for the Ranger is their ability to learn the [[Crag]] series of earth-elemental spells. '''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms''' ====Ruggedness==== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color:white;"|Japanese name !style="background:#4682B4; color:white;"|English name !style="background:#4682B4; color: white;"|Description !style="background:#4682B4; color: white;"|MP !style="background:#4682B4; color: white;"|Required<br>points |- |みのがす<br>(''Minogasu'') |Mercy |Spares weaker monsters who flee the battlefield. No experience points or gold is gained, but fleeing monsters can still drop items. |2 |2 |- |全職業できようさ+20<br>(''Zen shokugyō de Kiyōsa +20'') |Natural Deftness +20 |Permanently increases Deftness by 20 in all vocations |N/A |12 |- |てなずける<br>(''Tenazukeru'') |N/A |Targeted monster fights on the party's behalf for one minute |0 |22 |- |全職業でみりょく+20<br>(''Zen shokugyō de Miryoku + 20'') |Natural Charm +20 |Permanently increases Charm by 20 in all vocations |N/A |34 |- |メタルトラップ<br>(''Metarutorappu'') |N/A |Sets a trap that prevents enemies from fleeing for 15 seconds<br>Works on all monsters, including [[Metal slime family|Metal slimes]] |1 |46 |- |全職業できようさ+20<br>(''Zen shokugyō de Kiyōsa +20'') |Natural Deftness +20 |Permanently increases Deftness by 20 in all vocations<br>Total of +40 |N/A |54 |- |まもりのきり<br>(''Mamori no kiri'') |[[Mist Me]] |Clouds user in mist that voids breath skills for 120 seconds<br>This includes status ailment breath skills |5 |68 |- |全職業でかいふく魔力+20<br>(''Zen shokugyō de Kaifuku Maryoku +20'') |Natural Magical Mending +20 |Permanently increases Magical Mending by 20 in all vocations |N/A |78 |- |全職業できようさ+20<br>(''Zen shokugyō de Kiyōsa +20'') |Natural Deftness +20 |Permanently increases Deftness by 20 in all vocations<br>Total of +60 |N/A |82 |- |オオカミアタック<br>(''Ōkamiatakku'') |[[Wolf Whistle]] |Summons a wolf to attack one enemy twice<br>Damage is ''(Deftness x 0.18) +53.5'', limit is 500 deftness for 175~185<ref>https://archive.fo/duf0p</ref><br>Ignores defence stat, but is effected by defending & defensive skills |6 |100 |- |先制攻撃率アップ<br>(''Sensei kōgeki-ritsu appu'') |N/A |Increases the chance of getting a preemptive strike on the enemy |N/A |110 |- |きようさ+30<br>(''Kiyōsa +30'') |Deftness +30 |Increases Deftness by 30 as a Ranger<br>Total of +90 |N/A |120 |- |あんこくのきり<br>(''Ankoku no kiri'') |[[Air Pollution]] |A fog is produced that lowers the [[Strength]] and [[Magical Might]] of all enemies in range by one stage, as well as bedazzling them<br>Duration is 120 seconds |4 |130 |- |ジバルンバ<br>(''Jibarunba'') |[[Kacraggle]] |Unlocks the Kacraggle/Ridgeraiser spell |16 |140 |- |フェンリルアタック<br>(''Fenriruatakku'') |[[Ruff Rider]] |Summons a white wolf to attack a random enemy four times<br>Damage is ''(Deftness x 0.32) + 216''<ref>https://archive.fo/duf0p</ref> <br>Unaffected by Dazzle & blinding skills<br>Ignores defence stat, but is effected by defending & defensive skills | |150 |- |テンション消費しな1%<br>(''Tenshon shōhi-shina 1%'') |Maintain Tension 1% |After building up [[Tension]], there is a certain chance the player can perform an action without consuming it. | |160 |- |ターン消費しない1.5%<br>(''ターン消費しない1.5%'') |Free Turn 1.5% |After selecting a command, there is a certain probability that the player will be able to select another command without consuming the turn gauge. | |170 |- |ケルベロスロンド<br>(''Keruberosurondo'') |N/A |Summons the hound of Hades to attack one enemy three times, with a chance to Sap the target per strike<br>Damage based on deftness, cap of approximately 320 per strike at 700<br>Each strike ignores defence stat, but has a 50% chance to miss. |10 |180 |- |特技のダメージ強化+20<br>(''Tokugi no damēji kyōka +20'') |Skill Damage +20 |Increases the damage inflicted by skills. | |190 |- |紅蓮蝶のきり<br>(''Guren chō no kiri'') |N/A |Produces a fog that raises the party's Attack by two stages (40%)<br>Voids one enemy breath skill |8 |200 |} ====Spells==== {| cellspacing="0" cellpadding="2" border="1" !style="background:#4682B4; color: white;"|Name !style="background:#4682B4; color: white;"|MP !style="background:#4682B4; color: white;"|Level !style="background:#4682B4; color: white;"|Target !style="background:#4682B4; color: white;"|Description |- |[[Evac]] |3 |3 |Party |Exit instantly from dungeons, caves, and towers. |- |[[Heal]] |2 |6 |One ally |Restores at least 30 HP |- |[[Cock-a-doodle-doo]] |2 |10 |One ally |Cures Snooze |- |[[Crag]]/[[Rubblerouser]] |4 |12 |Proximity |Sets a seal on the ground that will explode after a duration and hit nearby enemies for 18~24earth damage. |- |ザオ<br>(Zao) |5 |15 |One ally |50% chance to revive party member at 1 HP |- |[[Insulate]] |2 |19 |One ally |Reduces breath damage by up to 40% for 120 seconds |- |[[Craggle]]/[[Boulderbringer]] |8 |23 |Proximity |Sets a seal on the ground that will explode after a duration and hit nearby enemies for 52~68 earth damage. |- |[[Midheal]] |4 |25 |One ally |Restores at least 80 HP |- |[[Dazzle]] |3 |29 |Proximity |Blinds enemies, reducing accuracy |- |[[Zing]] |8 |38 |One ally |50% chance to revive party member at half HP |- |[[Insulatle]] |4 |44 |Party |Reduces breath damage by up to 40% for 120 seconds |- |[[Moreheal]] |10 |68 |One ally |Restores at least 164 HP |- |[[Kacrag]]/[[Mountainmover]] |16 |69 |Proximity |Sets a seal on the ground that will explode after a duration and hit nearby enemies for 130~150 earth damage. |- |[[Oomphle]] |4 |72 |One ally |Raises party member's attack by 40% for 120 seconds |} =={{DQStars}}== Ranger is one of the basic vocations in the game. Leveling up to level 50 is a requirement for the specialist vocations [[Luminary (vocation)|Superstar]] and [[Astronomer]]. =={{DQWalk}}== [[File:DQW Ranger.png|right|thumb|Rangers as they appear in ''Walk''|200px]] The Ranger vocation was added to the game in the January 2020 update. It requires that a character reach Level 50 as a [[Martial Artist]] and [[Thief]] vocations first. They specialise mainly in equipping blue-coloured Monster Hearts and have a dual-coloured red and blue slot. Their preferred weapons are [[Knife (weapon type)|Knives]], {{Claw}}s, {{Whip}}s, and {{Boomerang}}s. Their special vocation ability Shadowbind occasionally stuns enemies when attacking. Reaching Level 70 as a Ranger is one of the requirements to become a Ninja or [[Druid]]. =={{DQSG}}== Ranger is the third advanced vocation in the game, added to the game on August 4th, 2026. It requires that a character reach Level 50 as both a [[Martial Artist]] and a [[Thief]]. They specialise in equipping red and blue-coloured [[List of memories in Dragon Quest Smash/Grow|Memories]] and their preferred weapons are {{Claw}}s, {{Whip}}s, and {{Boomerang}}s. Their Vocation Traits are "Ranger Blade", which throws a dagger at the nearest enemy when moving and charges the Coup de Grâce gauge a small amount, and "Fleet Feet", which increases the party's movement speed slightly. Their two vocational [[List of blessings in Dragon Quest Smash/Grow|Blessings]] are "Fenrir's Hunt", which increases the damage of final normal attacks and Coups de Grâce, increasing further with the amount of status ailments inflicted, and "Shadowbind", which rarely inflicts shadowbind on final normal attacks. {| class="wikitable" |- ! Level !! Boon |- | Level 5 || Strength +10<br>Increases the character's strength. |- | Level 10 || Physical Damage +5%<br>Increases physical damage. |- | Level 15 || Magical Might +10<br>Increases the character's magical might. |- | Level 20 || Magical Damage +5%<br>Increases magical damage. |- | Level 25 || (Hero) Strength +10<br>Increases the character's strength on all vocations. |- | Level 30 || Coup de Grâce Physical Damage +5%<br>Increases Coup de Grâce physical damage. |- | Level 35 || Coup de Grâce Magical Damage +5%<br>Increases Coup de Grâce magical damage. |- | Level 40 || Magical Defence +10<br>Increases the character's magical defence. |- | Level 45 || Normal Attack Speed +3%<br>Increases the character's normal attack speed. |- | Level 50 || (Hero) Normal Attack Speed +1%<br>Increases the character's normal attack speed on all vocations. |- | Level 55 || Strength +10<br>Increases the character's strength. |} ==Trivia== *The rank accolades for the Japanese version of ''Dragon Quest VI'' are taken from the Super Sentai series of tokusatsu television programs. They are: :*{{translation|'''White Ranger'''|シロレンジャー|Shirorenjā}} :*{{translation|'''Yellow Ranger'''|キレンジャー|Kirenjā}} :*{{translation|'''Red Ranger'''|アカレンジャー|Akarenjā}} :*{{translation|'''Blue Ranger'''|アオレンジャー|Aorenjā}} :*{{translation|'''Black Ranger'''|クロレンジャー|Kurorenjā}} :*{{translation|'''Power Ranger'''|パワーレンジャー|Pawārenjā}} :*{{translation|'''Mega Ranger'''|メガレンジャー|Megarenjā}} :*{{translation|'''King Ranger'''|キングレンジャー|Kingurenjā}} *Due to their natural deftness and the alterations done to stealing mechanics in ''Dragon Quest IX'', a Ranger will typically be better at stealing items from monsters than a Thief if no stat boosting items are equipped. ==Gallery== <gallery> File:Ranger_DQVI_official_guide_book_profile.jpg|The {{Hero 6}} using [[Backdraft]] in ''VI's'' official guidebook File:Ranger v-jump VI.jpg|As well as in the V-Jump guidebook Dragon_Quest_IX_female_ranger_concept_art.jpg|Concept art for the female Ranger in ''IX''. This outfit would be repurposed for ''X'' Dragon_Quest_IX_male_ranger_concept_art.jpg|Unused art for the male Ranger in ''IX'' File:X human ranger default.png|Human stock art of the Ranger vocation in ''X'' DQX Ranger class.png|A [[Wetling]], [[Ogre]], and [[Dwarf]] as rangers in ''Dragon Quest X'' DQSG Ranger vocation art.png|Rangers seen in ''Dragon Quest Smash/Grow'' </gallery> ==References== <references/> {{DQVIClasses}} {{DQIXClasses}} {{DQXClasses}} {{DQotSClasses}} {{DQSGClasses}} [[Category:Dragon Quest VI vocations]] [[Category:Dragon Quest IX vocations]] [[Category:Dragon Quest X vocations]] [[Category:Dragon Quest of the Stars vocations]] [[Category:Dragon Quest Walk vocations]] [[Category:Dragon Quest Smash/Grow vocations]] [[fr:Ranger]]
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