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[[Image:DQXI ElevenPep.jpg|right|thumb|300px|The {{Hero 11}} from {{Dragon Quest XI}} becoming pepped up in battle.]] {{Translation|'''Pep'''|ゾーン, Zone}} is a battle mechanic in the {{DQSeries}}, introduced in {{DQ11}}. When a character is pepped up, they will glow blue with power and their attributes will be powered up temporarily. The bonuses and the triggers for Pep are different for each character. When a character is pepped up, there are certain abilities available to them known as '''Pep Powers'''. Certain enemies are also able to become pepped up in battle and some even have access to their own Pep Powers. Although somewhat similar to [[Tension]] from previous games, Pep differs in many ways. For one, it triggers randomly and each character appears to have different triggers for it, such as taking damage in battle, or inflicting damage on enemies. Pep is able to carry over between battles, as well, and a character who is pepped up will stay in the state if the battle ends while they are still pepped up or if they have been switched out of the active battle party. This can be useful for certain quests, which require the player to perform specific Pep Powers on enemies. Pep typically lasts between 6~8 turns in battle and the blue glow behind a character's portrait in battle will begin to flash to indicate that the status will be ending soon. ==Pep Bonuses== If a character has unlocked the skill, "Pep-Up Power-Up" on their panels, they will receive an even stronger boost to their attributes while pepped up. {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Character !style="background:#A152B4; color: white;"|Attributes Boosted |- |[[Hero (Dragon Quest XI)|Hero]]||Strength +20% (40%), Resilience +20% (40%), Critical Hit Rate |- |[[Erik]]||Strength +20% (40%), Deftness +100% (150%), Evasion +100% (150%) |- |[[Veronica (Dragon Quest XI)|Veronica]]||Magical Might +20% (40%), Resilience +40% (60%), Magic Critical Hit Rate |- |[[Serena (Dragon Quest XI)|Serena]]||Magical Mending +20% (40%), Resilience +40% (60%), Magic Critical Hit Rate |- |[[Sylvando]]||Strength +20% (40%), Charm +100% (150%), Evasion + 100% (150%) |- |[[Jade]]||Agility +100% (150%), Charm +100% (150%), Critical Hit Rate |- |[[Rab]]||Magical Might +20% (40%), Magical Mending +20% (40%), Magic Critical Hit Rate |- |[[Hendrik]]||Agility +100% (150%), Resilience +20% (40%), Critical Hit Rate |- |} ==Pep Powers== {{Main|Pep Power}} ==Trivia== The concept of party members combining their powers to pull off advanced moves is reminiscent of the [https://www.chronowiki.org/wiki/ Tech]s seen in ''Chrono Trigger'', the 1995 Squaresoft RPG that [[Yuji Horii]] produced and supervised. ==Gallery== <center><gallery> DQXI ElevenJadeSylvando PepPower.png|The Hero, Jade, and Sylvando getting ready to use a Pep Power together. </gallery></center> {{DQXINav}} [[Category:Recurring elements]] [[Category:Game mechanics]] [[Category:Dragon Quest XI]] [[fr:État hypertonique]] [[es:Inspiración]]
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