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Kerplunk Dance
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{{Spell Infobox |title = Kerplunk Dance |image = |japanese = γ‘γ¬γΆγ«γγ³γΉ |romaji = [[Kerplunk|Megazaru]] Dance |old = Givelife Dance<br>Life Dance |type = Dance }} '''Kerplunk Dance''' is a ritual dance that sacrifices the user to revive other [[party]] members. It costs no {{MP}} to perform and will restore everyone to 100% {{HP}}, making it more useful than [[Kerplunk]] itself... if it works! Kerplunk Dance is free but it can sometimes fail, leaving the [[party]] wiped out if the member using Kerplunk Dance was the only one left alive. [[Kerplunk]] itself, however, will never fail when cast unless the character has been [[Fizzle]]d. ==Appearances== ==={{DQ3}}=== In the 2024 remake, Kerplunk Dance is learned by the [[Gadabout]] at level 22. ==={{DQ6}}=== Kerplunk Dance is learned by advancing to rank 4 of the {{Luminary V}} vocation. ==={{DQ7}}=== In the {{PSX}} version Kerplunk Dance is the only hybrid skill for advanced vocations, requiring the character to reach rank 5 in the {{Luminary V}} and [[Sage]] professions to unlock it. It behaves exactly as it did in the previous game. Kerplunk Dance is much easier to obtain in the [[Nintendo 3DS]] remake, simply requiring characters to reach rank 7 as a {{Luminary V}} or rank 1 as a [[Druid]]. Revived allies are now restored to only 50% of their max {{HP}} instead of 100% It can be used by the enemies [[healium balloon]]s and [[discombombulator]]s. ==={{DQ8}}=== Kerplunk Dance is exclusive to the [[tap devil]] enemy. ==={{DQ9}}=== Kerplunk Dance is used by [[genie sanguini]]s to revive their fallen comrades. ==={{DQ10}}=== {{Stub}} ==={{DQ11}}=== Kerplunk Dance returns to being an enemy-only skill, used by [[octopot]]s as well as [[Tap devil]]s. ==={{DQM}}=== Called LifeDance in this game, this ability can be learned by a variety of {{MFamilies}}s. It requires the {{MFamilies}} to reach at least level 30 with at least 210 {{HP}}, 180 {{Agility}} and 180 {{Intelligence}}. It is naturally learned by the [[FunkyBird]], among others. It can also be learned by {{MFamilies}}s with [[Hustle Dance|Hustle]] and [[Kamikazee|Sacrifice]]. ==={{DQM2}}=== LifeDance now requires 446 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]] and [[Discombombulator|PomPomBom]]. ==={{DQMJ}}=== Kerplunk Dance can be learned from: *[[Berserker (skill)|Berserker]] (70 points) *[[Dancer (skill)|Dancer]] (100 points) *[[Martyr]] (75 points) ==={{DQMJ2}}=== Kerplunk Dance can be learned from all the skills it could be previously, though [[Berserker (skill)|Berserker]] now requires 80 points. ==={{DQM3D}}=== {{Stub}} ==={{DQM23D}}=== {{Stub}} ==={{DQMJ3}}=== {{Stub}} ==={{DQM3}}=== Kerplunk Dance uses every single {{MP}} the dancer has and requires a minimum of 100 to be performed. It revives all allies, including the reserve party, by 10% of their max HP and restores 50% HP if the dancer has 1,999 wisdom. The dancer is sacrificed and cannot be revived in the same battle. Kerplunk Dance is learned though the [[Choreographer]], [[Rug Cutter]], [[Supreme Healer]], and [[Vaudevillain]] talents. {{DQSkills}} [[Category:Skills]] [[Category:Dances]] [[Category:Dragon Quest VI skills]] [[Category:Dragon Quest VII skills]] [[Category:Dragon Quest VIII enemy skills]] [[Category:Dragon Quest IX enemy skills]] [[Category:Dragon Quest X skills]] [[Category:Dragon Quest XI enemy skills]] [[Category:Dragon Quest Monsters skills]] [[Category:Dragon Quest Monsters 2 skills]] [[Category:Dragon Quest Monsters: Joker skills]] [[Category:Dragon Quest Monsters: Joker 2 skills]] [[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] [[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] [[Category:Dragon Quest Monsters: Joker 3 skills]] [[Category:Dragon Quest Monsters: The Dark Prince skills]]
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