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{{Italic title}} {{Infobox VG | title = Chapters of the Chosen | type = Main series games | developer = [[Chunsoft]]<br />Heartbeat, [[ArtePiazza]] (''{{PS1}}'')<br />[[ArtePiazza]], Cattle Call(''{{DS}}'') | publisher = [[Enix]]<br /> [[Square Enix]] (''{{DS}}'') | designer = [[Yuji Horii]] | image = [[Image:DQIV_Logo.png|center|310px]][[File:DQIV V Jump Art.png|310px]] | caption = | artist = [[Akira Toriyama]] | composer = [[Kลichi Sugiyama]] | engine = | released = '''{{Famicom}}'''/'''{{NES}}'''<br />{{vgrelease|JP=February 11, 1990|NA=October 1992}}'''{{PlayStation}}'''<br />{{vgrelease|JP=November 22, 2001}}'''Nintendo DS'''<br />{{vgrelease|JP=November 22, 2007|NA=September 16, 2008|EU=September 12, 2008|AUS=September 11, 2008}}'''Android & iOS'''<br />{{vgrelease|JP=April 17, 2014|NA=August 7, 2014}} | genre = [[Wikipedia:Console role-playing game|Console role-playing game]] | modes = [[Wikipedia:Single-player|Single-player]] | ratings = {{vgratings|CERO=A ({{PS1}}, DS)|ESRB=E10+ ({{DS}})|OFLCA=PG}} | platforms = [[Nintendo Entertainment System]], {{Famicom}}, [[Sony PlayStation]], [[Nintendo DS]], [[Cell phone]] | media = 4-[[Wikipedia:megabit|megabit]] {{NES}} [[Wikipedia:cartridge (electronics)|cartridge]]<br/> [[Wikipedia:Compact disc|CD]] ({{PS1}})<br/> [[Nintendo DS#Media specifications|Nintendo DS Game Card]] | requirements = | input = |series = {{Main Series}} }} {{Translation|'''Dragon Quest IV'''|ใใฉใดใณใฏใจในใIV ๅฐใใใ่ ใใก|Doragon Kuesuto Fล Michibikareshi Monotachi|literally meaning; ''The People Who Are Shown the Way''}} is a role-playing game and the fourth installment of the {{Main Series}} video game series. The game was originally released for the {{NES}} and earned acclaim for pioneering the advancement of [[artificial intelligence]] in the video game industry. It begins the ''Tenkuu'' (''Celestial'') trilogy, known better as the ''[[Zenithia trilogy]]'' in English. It was originally released for the {{Famicom}} on February 11, 1990 in Japan. The North American version, titled {{Dragon Warrior IV}}, was released for the {{NES}} in October 1992. ==Setting== ''Dragon Quest IV'' is the first of the series to not be related to the [[Erdrick trilogy|lineage of Erdrick]]--the game is the first of a new trilogy revolving around the legend of a [[Zenithia trilogy|castle in the sky]] that watches over the world below. The world map is of a comparable size to that of {{III}}, but has no direct parallels to the real world in regards to the shape of the continents and nature of the kingdoms. ==Plot== The story in ''IV'' is a more character-focused tale centered around the lives of the chosen ones prior to and during their quest to prevent the resurrection of the ruler of evil, [[Estark]]. The first four chapters of the story are about the hero's companions and their own challenges and hardships. While they each travel with their own goals and dreams in mind, they all eventually discover the conspiracy of [[Psaro the Manslayer]] to drive the human race to extinction via Estark's hellish power. ===Prologue=== [[File:DQIV_Group.png|right|thumb|The characters of ''Dragon Quest IV''. From left to right: [[Kiryl]], [[Ragnar]], [[Alena]], the {{Hero 4}} (female and male), [[Borya]], [[Maya Mahabala]], [[Meena Mahabala]], and [[Torneko Taloon]]. |380px]] {{main|Dragon Quest IV Prologue{{!}}Prologue}} Introduces The {{Hero 4}} and his/her friend [[Eliza]]. This portion of the story was introduced in the {{PlayStation}} version, and became standard in later remakes. ==={{DQ4 Chapter 1}}: Ragnar McRyan and the Case of the Missing Children=== {{main|Dragon Quest IV Chapter 1{{!}}Chapter 1}} [[Ragnar McRyan]], one of the soldiers in the royal palace of [[Burland]], is sent by the king on a journey to find out why children are disappearing across the kingdom. ==={{DQ4 Chapter 2}}: Alena and the Journey to the Tourney=== {{main|Dragon Quest IV Chapter 2{{!}}Chapter 2}} [[Alena]], princess (Tsarevna in the [[Nintendo DS]] localization) of [[Zamoksva]], who slips out of the castle in hopes of seeing the world that exists beyond the castle walls. She is accompanied by the priest [[Kiryl]] and the mage [[Borya]]. ==={{DQ4 Chapter 3}}: Torneko and the Extravagant Excavation=== {{main|Dragon Quest IV Chapter 3{{!}}Chapter 3}} [[Torneko Taloon]] lives in [[Lakanaba]] with his [[Tessie Taloon|wife]] and [[Tipper Taloon|son]], and works part-time in the local weapon shop. He aims to become the best merchant in the world, and begins his chapter in search of a regional treasure that could help him accomplish his goal. ==={{DQ4 Chapter 4}}: Meena and Maya and the Mahabala Mystery=== {{main|Dragon Quest IV Chapter 4{{!}}Chapter 4}} [[Maya Mahabala]] the dancer and her younger sister [[Meena Mahabala]], the fortune teller, have left [[Laissez Fayre]] in search of vengeance against [[Balzack]], their [[Mahabala|father]]'s traitorous apprentice. ==={{DQ4 Chapter 5}}: The Chosen=== {{main|Dragon Quest IV Chapter 5{{!}}Chapter 5}} The {{Hero 4}} has been brought up by the inhabitants of a remote and [[Hidden Valley|nameless mountain village]]. But [[Psaro]] and his legions destroy the village, leaving only the hidden hero alive. The hero leaves in search of his seven companions, in the hopes of defeating Psaro and saving the world. ==={{DQ4 Chapter 6}}=== {{main|Dragon Quest IV Chapter 6{{!}}Chapter 6}} {{DQ4 Chapter 6}} is a post-epilogue continuation of the game's storyline. Originally appearing in the {{PlayStation}} remake of ''Dragon Quest IV'', {{DQ4 Chapter 6}} offers a lengthy [[bonus dungeon]], and the culmination of certain plot points that were left ambiguous in the original release. ==New features== ===Artificial intelligence=== In Chapter 5, party members beside the Hero are no longer directly controlled, their behavior instead being dictated by options in the Tactics menu (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The ensuing actions are controlled by an intricate [[artificial intelligence]] system, which takes up a significant amount of the game's memory. The other chapters, except {{DQ4 Chapter 2}}, also contain [[Non-Player Character|computer-controlled party members]] that act alongside the player in battle. ===Party expansion=== *Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone. *A [[Wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however. ===Collectibles=== As the [[Erdrick trilogy]] revolved around amassing several artifacts to advance a game's progress, ''IV'' introduced collectibles to maintain the same sense of accomplishment while playing a more linear narrative. *[[Mini medal]]s are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal King]]. *Items are now hidden in drawers, cabinets, and urns in addition to {{chest}}s. Contents range from stat boosting seeds to common item and small sums of [[gold]]. ===[[Casino]]=== Building upon the gambling featured in the monster arenas of {{III}}, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment. ===Sequel connectivity=== {{DQ5}} has some references to ''Dragon Quest IV'', but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the [[Zenithia trilogy]] from the Erdrick saga's heavy focus on in-game history and family lineage. ==Remakes and ports== ''Dragon Quest IV'' was remade for the [[Sony PlayStation]] on November 22, 2001 in Japan. It was developed by Heartbeat and published by Enix. The remake was developed using {{DQ7}} 's 3D graphics engine. With this remake came new features; among them were a new chapter, a new character, a boom town reminiscent of {{VII}}'s, an [[Party Chat|inter-party talk]] command similar to {{Dragon Quest VII}}, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later cancelled due to Heartbeat closing its video game development operations. *The [[Bag]] has been added for unlimited item storage, which can carry up to 99 for each item. *A ''{{DQ4 Prologue}}'' chapter is added to introduce the {{Hero 4}} before chapter one begins, as well as a 6th chapter with a [[bonus dungeon]] and alternate ending. There is also a new Tactics feature to manually control your party in {{DQ4 Chapter 5}}. The PlayStation version uses the graphics engine from {{DQ7}}. *A [[Pioneer Town]] was added, similar to [[The Haven]] in {{DQ7}}. It is located in place of the [[Desert Bazaar]] (which in the {{NES}} version served no purpose in Chapter 5). It is run by [[Hank Hoffman Jr.]] (who remains in the Inn at [[Mintos]] in the NES version). *A new dungeon, the [[Fungeon (Dragon Quest IV)|Fungeon]] was added in the "after-game", along with a new [[Zoom]] point within. The floors aside from the bosses room are taken from areas from the previous dungeons, the shop from Zalenagrad and areas from {{DQ7}}. *In the {{NES}} version, Hank Hoffman Jr. leaves the party after [[Alena]] and her companions join. In this version, he leaves immediately upon entering Mintos. *The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave. To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena kicks the door down despite having the key. The {{NES}} version of the cave lacks the door and can be completed without recruiting Borya. *The bonus {{DQ4 Chapter 6}}, includes [[Psaro (Character)|someone]] becoming a playable character. *While still uncontrollable during combat, healing spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle. *Only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] spell, whereas in the {{NES}} version, the Hero could also learn it. *In the {{NES}} version, [[Marquis de Lรฉon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster. *The player no longer loses [[Gold]] Coins after being defeated by Marquis de Lรฉon in Chapter 4. *The remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]], as opposed to later in [[Castle Nadiria]]. *[[Boomerang (weapon)|Boomerang]]s were replaced by [[Hunter's bow]]s. *[[Thorn whip]]s were replaced by [[Divine dagger]]s. *[[Morning star]]s were replaced by [[Holy lance]]s. *Instead of the [[Liquid metal shield]] which sold for 4000 coins, the [[casino]] sells [[Falcon sword]]s for 65,000 coins. *There's only one Liquid metal shield that you can get by trading in 52 mini medals to the medal king. *[[Liquid metal armour]] now costs 35,000 [[gold]] coins, as opposed to the 15,000 in the {{NES}} version. *The [[Gospel ring]] accessory is now included at the Pioneer town which is upgraded to a castle and is sold for 250,000 coins at the casino. *[['The Big Book of Beasts']] is now included for the monster bestiary and the player will be rewarded 250,000 coins if they complete the list of monsters. [[File:DQ4-DS-OVERWORLD-SCREENSHOT.jpg|250px|thumb|Exploring the world in the {{DS}} version of ''Dragon Quest IV'']] On November 22, 2007, this PlayStation remake was ported to the [[Nintendo DS]]. No significant changes were made to the game's story, gameplay, or bonus features, aside from modifying the boom town's immigration aspects to reflect the lack of memory cards in the DS hardware and the calculation method for [[Alena]]'s [[Critical Hit]]s. The {{Fungeon 4}} ([[bonus dungeon]]) changed it's layout to random locations for each floor, whereas the {{PlayStation}} version was a mix of previous areas from the game and from {{DQ7}}. This portable version was released internationally in September of 2008, but without the party chat feature. This was due to Square Enix's uncertainty regarding the reception of the title, and the budget to translate the two-thirds of the script that the chat contained was slashed. However, the international release performed well and the budget for localization was expanded to allow the feature to be retained in {{V}} and {{VI}}. *The [[Nintendo DS]] remake uses nearly the same style as the {{PS1}} version, with some minor compression to account for the handheld's screen size. *The [[Pioneer Town]] lacks the variants of the {{PS1}} version due to replacing recruitable {{NPC}}s with ones that can be found after a certain point in game (see the article for more details). *The floors of the [[Fungeon (Dragon Quest IV)|Fungeon]] are made up of new designs rather than from previous areas in the game, as well as {{DQ7}}. *The {{DS}} uses 2 separate screens in the game, the top screen displaying the map and the heroes' battle information. *Religious references that were removed from the {{NES}} version are now included in the game. *Name changes to Weapons, Armour, items. *Alena's [[Critical Hit]] formula was changed from ''level/256'' to ''(level(0.75))/256'', rendering her maximum chance at level 64 to be 19%. On April 7, 2014, the PlayStation remake was ported to iOS and Android compatible devices. This version features significantly sharper graphics than before, as well as a fully orchestrated soundtrack. No significant gameplay changes were made aside from yet another tweaking of the Tsarevna's [[Critical Hit]] formula, and a slight change adding a detour in the boom town development. The [[bonus dungeon]] layout from the {{DS}} port was retained. This version was released world wide on August 7, 2014, and most importantly restored the long-lost party chat to much critical acclaim. *The Android and iOS uses touch screen features and the game uses a portrait screen setting instead of the landscape screen. *[[Zoom]] and [[Evac]]'s {{MP}} cost have been reduced to 1 MP each. *The Pioneer Town's upgrade requirements have been slightly tweaked, requiring more townsfolk to be recruited per stage of development. *Alena's [[Critical Hit]] formula cap has been raised to 87, restoring the 25% chance from the {{NES}} and {{PSX}} versions. ==Soundtrack== [[File:Monster Battle Victory DQ IV group.png|right|border|450px|thumb|Splash art of the cast as they appear in ''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]'']] [[Kลichi Sugiyama]] composed the music and directed all the associated spin-offs. This is the track listing of the Symphonic Suite: #''[[Overture]]'' (1:55) #''Minuet'' (3:07) #''Comrades'' (10:28) #''In a Town'' (8:16) #''Homeland ~ Wagon Wheels' March'' (5:58) #''Frightening Dungeons ~ Cursed Towers'' (5:19) #''Elegy ~ Mysterious Shrine'' (5:03) #''Balloon's Flight'' (4:32) #''Sea Breeze'' (4:31) #''The Unknown Castle'' (4:37) #''Battle for the Glory'' (7:51) #''The End'' (5:12) ==Development== As the Erdrick trilogy had reached a definite conclusion with the twist ending of {{DQ3}}, [[Yuji Horii]] decided that ''Dragon Quest IV'' would begin a new story unconnected to the previous games, musing that it could be the start of a new trilogy<ref>ใใกใ้, November 1989</ref>. Development on the title began in February of 1988, followed by a tour of Spanish castles to get into the proper mindset for crafting a fantasy world. ''IV'''s development began with the intent of exploring [[artificial intelligence]], which was a growing trend in Japan at the time. Meetings on the topic were held from FebruaryโJune 1988<ref>ใปใปใปใปใปใปไปๅใคใญใคใญใจๆฐใใใใจใซใใฃใฌใณใธใใฆใพใใใฉใใชใใงใใใกใฐใ่ฆๅดใใใจใใใฏใฉใใงใใ? ๅ ไบ: ใใฃใฑใAIใงใใใใใงใใใใใฎใซ1ๅนดไปฅไธใใใฃใฆใพใใใใใจใซใใAIใไฝฟใใฃใฆใใใใจใฏใๆๅใใใปใจใใฉๆฑบใพใฃใฆใใใงใใใญใใใใพใงใพใใ'88ๅนดใฎ2ๆ้ ใใไผ่ญฐใๅใใฆใๅปถใ ใจไผ่ญฐใ็นฐใ่ฟใใใใใงใใ ๆๅใฎใใกใฏใใปใจใใฉAIใฎใใจใฐใใ่ฉฑใใใฃใฆใใใใงใใญใ ๅ ไบ: ใใใงใใใฉใใชๆนๆณใใใใใฃใฆใใใฎใไฝๅใ่ฉฑใๅใฃใฆ่ฉฐใใฆใใฃใฆใ6ๆใฎๆฎต้ใงใใใใ ใจใใใใฎใใใฃใจใงใใใใฃใใใงใใใใฎๅพใใญใฐใฉใ ใซ็งปใฃใใใใชใใงใใใฉใๅฎ้ใซใใญใฐใฉใ ใใใๅฑฑๅใใใใใชใ่ฆๅดใใใฆใ1ๅนดไปฅไธใใใใฃใจๆใใพใใใ''Dragon Quest IV Master's Club'' page 4, ISBN4-7966-0084-1</ref>, in which the team also reflected on player feedback from ''III''. As a result, the gameplay flow was streamlined, with changes including a simplified [[Command Menu]] and the return of the door-opening command, changed to automatically select the highest-tier key for the player<ref>ๅ ไบใใใฆใไปใพใงใๅธธใซๅ้ฟใ็ใใใฆใฒใผใ ใไฝใฃใฆใใพใใใญใ ๅ ไบ: ๅ้ฟใฎไธญใงใ็นใซใไธๆบใฎ้จๅใ็ใใใพใใญใใชใใจใใใใใฉใใใใฃใใจใใใใใฏใใ็จๅบฆ่ชๅใใกใงใๅ็ไผใ้ใใใใใใใงใใใฉใญใใใใใใๆๅณใงใฏไปๅใใณใใณใไฝ็ณปใใใใซไฝฟใใใใใใใคใใใงใใใซใฎใไฝฟใใฎใใใใฉใใใใจใใใใใใฃใ้จๅใใในใฆๆนๅใใพใใใใใ''Dragon Quest IV Master's Club'' page 6, ISBN4-7966-0084-1</ref>. The save points were also moved from castles to [[church]]es placed close to town entrances; because the kings and queens of each region no longer saved games, the developers were able to flesh out those characters' personalities<ref>''Dragon Quest IV Master's Club'' page 9, ISBN4-7966-0084-1</ref>. The party's artificial intelligence system, written by series veteran Manabu Yamana with an emphasis on player convenience, took approximately a year to be fully implemented. Because Horii considered it tedious to switch characters in and out of the wagon to learn monsters' weaknesses, Yamana programmed the AI so that any battle information would be automatically passed to every party member, which pleased Horii, as he considered it immersive to imagine the party members sharing advice among each other<ref>ๅ ไบ: ใใจใญใใฟใใชใ่ชค่งฃใใฆใใใใใใชใใใงใใใใ ใใฏ่จใฃใฆใใใใใใงใใใใจใใฐ8ไบบใใพใใใญใใงใใใฉใคใฐใใๅบใใฆๆฆ้ใใฆใฆใใใผใใฃใฏ้ฆฌ่ปใฎไธญใซใฐใใใใใจใใ ใใใใผใใฃใฏใใใฎใขใณในใฟใผใจๆฆใใฎใฏๅใใฆใ ใจใใๅ ดๅใงใใใใผใใฃใฏใใกใใ้ฆฌ่ปใฎไธญใใไปใพใงใฎๆฆใใ่ฆใฆใใใใจใใ่จญๅฎใฎใใจใซๅญฆ็ฟใใฆใใใใงใใใใใฏใใผใใฃใฆ่จใใจใ1ไบบใใคๅบใใฆๅญฆ็ฟใใใใฎใฏใใซใใจๆใฃใใใใชใใงใใใ ใใใใใผใใฃใจใใฆ่ฆใใกใใใ1ไบบใฎ็ฅ่ญใฏใฟใใชใฎ็ฅ่ญใจใใใใใชใๅญฆ็ฟๆฉ่ฝใซใใกใใฃใใใงใใญใ็ตๆ็ใซใฏใใใงใใใฃใใจๆใใพใใใใใฃใฑใใใใใใใฎใญใฃใฉใฏใฟใผใๅคใซๅบใใฆใไฝๅใๅใใขใณในใฟใผใจๆฆใใฎใฃใฆใใซใใงใใใใ''Dragon Quest IV Master's Club'' page 5, ISBN4-7966-0084-1</ref>. This emphasis on convenience also allowed party members in the wagon to obtain the same amounts of experience as the active characters<ref>้ใซใไธญใซใใไบบใฏๅญฆ็ฟใงใใชใใจใชใใจใๅฟ ็ถ็ใซๅคใซๅบใใญใฃใฉใฃใฆๅบๅฎใใใพใใใญใ ๅ ไบ: ใใใชใใงใใใญใๅฝนใซ็ซใคใญใฃใฉใฐใใไฝฟใใใจใซใชใใใใๅฝนใซ็ซใใชใใญใฃใฉใฏใใคใพใงใใฃใฆใ่ฒใใชใใใๅฝนใซ็ซใใชใใพใพใซใชใฃใกใใใงใใใใใใใใๅฐใใพใใใใญใ้ฆฌ่ปใฎไธญใฎใญใฃใฉใ็ต้จๅคใใใใใใฃใฆใใใฎใใใใฎใใใชใใงใใ''Dragon Quest IV Master's Club'' page 5, ISBN4-7966-0084-1</ref>. The AI feature in the final chapter was deliberately not implemented for the protagonists in the first four to allow the players to empathize with the characters as they controlled them, and to keep players from being bored by not having any influence during battle<ref>ใใ1ใค็ฎ็ซใฃใฆๆฐใใ่ฆ็ด ใจใใฆใ5็ซ ๆงๆใฎในใใผใชใผใฃใฆใใใฎใใใใใงใใใฉใใใใใใฉใใใฆใทใใชใชใ5ใคใซๅใใใใงใใ? ๅ ไบ: ใใใใคใญใใช่ฆๅ ใใใใใงใใใใพใใใกใขใชใผใๅขใใใถใใฮIใใใ้ทใ่ฉฑใซใชใใใใ ใจใใใใใใจใIIIใใ้ทใ1ๆฌใฎ่ฉฑใฃใฆใใใฎใฏใใใฃใใใใใผใ ใจๆใฃใใใใงใใ้ทใใถใใ็ต็คใซใชใฃใฆใใฌใใใจใใใกใใใใใใชใใใจใญใใใใ ใฃใใใในใใณในใใณใจๅบๅใฃใฆใ1ๆฌ1ๆฌใฎ่ฉฑใใจใใฆใฏใใใปใฉ้ทใใชใใใฉใๅ จไฝใฎใใชใฅใผใ ใจใใฆใฏๅทใใใใใใจใใๆนๆณใใจใใใจๆใฃใใใงใใใใใงไฝ็ซ ใใซๅใใใใจใใใฎใๅบใฆใใใใงใใญใใพใใใใใจไธฆ่กใใฆAIใไฝฟใใจใใใใจใซใชใฃใใใงใใใญใAIใงไปฒ้ใๅๆใซๅใใจใใใ ใๅใใใๅๆใซๅใใใใใใใใใพใๆๆ ็งปๅ ฅใใงใใชใใใใใชใใใจๆใฃใใใงใใไฝใๅคใชใใจใใใฃใฆใใใใฌใคใคใผใฏใใใซ่ฆใใใใซใใใฟใณใๆผใใฆใใใ ใใใใชใใใจใญใใใฃใฑใAIใใใใใใใจๆใใใฎใฏใใใฎAIใฎใญใฃใฉใซๆใๅ ฅใใใงใใชใใจใใใชใใใใงใใใญใใใใใใใ็ซ ใซๅใใใฎใจๅใใใฆใๆๅใฏAIใใใชใใฆใใใใใใฎใญใฃใฉใซๅฏพใใๆใๅ ฅใใใคใใ้จๅใซใใใใฃใฆใใใ่ใใใใใงใใใณใคใใฏใใใชใคใใ ใจใใใใจใใใใฃใฆใใใ5็ซ ใซใชใฃใฆใใAIใงๅใใใฆใใๆฅฝใใใใจๆใใใงใใใญใ''Dragon Quest IV Master's Club'' page 5, ISBN4-7966-0084-1</ref>. The game's storyline, with self-contained chapters leading up to a greater finale, came about because Horii did not want to overwhelm players with a single long campaign that was twice as long as ''Dragon Quest III'''s. He also wanted to examine the lives of the Hero's companions before they joined forces, a deliberate contrast to the blank slates created at [[Patty's Party Planning Place]] in ''III''<ref>"What was the inspiration for dividing ''Dragon Quest IV'' into five stand-alone chapters?" Horii: In ''Dragon Quest III'', you went on an adventure with three companions, but these characters were simply created from scratch by the player. I thought it would be interesting to explore the lives of your comrades, which became the inspiration for ''Dragon Quest IV''. Nintendo Power issue 230, page 55</ref>. The chapter structure was also intended to ease players into the structure of a ''Dragon Quest'' game and the AI system<ref>็ขบใใซ1็ซ ใชใใใใคใญใคใญใช้ขใงๅ ฅ้็จใซใใใใฟใชใจใใๆใใฏใใพใใญใ ๅ ไบ: ใใ ใใใใพใใใฉใฏใจใใใฆใใกใใฃใจใคใพใใชใใฎใงใใใคใใณใใคใใฆใฟใใใจใใ(็ฌ)ใกใใฃใจใ ใNPC(ใใณใใฌใคใคใผใญใฃใฉ)ใฎ็ทด็ฟใใใใใใใใฆใใใงใใใญใ''Dragon Quest IV Master's Club'' page 6, ISBN4-7966-0084-1</ref>, as Horii believed the systems had evolved too fast between the previous games. Due to this, Chapters 1 and 2 were intentionally structured similarly to {{DQ}} and {{DQ2}}, with its simple combat and three-man party respectively. Chapter 1's simplicity proved an ideal place to introduce players to AI-controlled allies through Healie the healslime. Chapter 2 proved to be the most difficult to balance, with the continent of [[Terrestria|Maestral]] receiving mountainous terrain to increase encounter rates and [[Zalenagrad]] getting a conspicuous sign post warning players to level up before moving forward with their journey<ref>ไปใฎใจใใ2็ซ ใพใงใใใใฆใใใฃใใใงใใใฉใไปๅใฏ็ตๆงใคใใณใใๅคใใใงใใญใ2็ซ ใชใใฆใใใชใใคใใณใใใใฃใใใใฆ...ใ ๅ ไบ: ใใใงใใญใ2็ซ ใฏใใฉใณในใฉใใใใฃใใ่ฆๅดใใพใใใใจใใใฎใฏใ็บใฎๆฐใๅคใใใฎใงใใใใ้ฃใฎ็บใพใงใฎ่ท้ขใใใพใใชใใฆใใใฟใใใจ1ๅใใจใณใซใฆใณใใใใซ่กใใฆใใพใๅฏ่ฝๆงใใใฃใใใงใใใ ใใใงๆๅใฎ็บใซใๆณจๆใฎใกใใปใผใธใใใฃใใใใใใใชใใงใใญใ ๅ ไบ: ใใฎใตใฉใณใฎ็บใฎๆญฆๅจๅฑใซใฏใขใชใผใใ่ฃ ๅใงใใโใใฐใใฎใ ใ"ใๅฃฒใใใใซใใใ....ใๅฐๅฝขใใขใณในใฟใผใซไผใใใใใใใซๅฑฑใๅคใใใใใจใใใใใชใใจใใใใพใใใใงโใใฐใใฎใ ใโใ่ฒทใใใใซๆฆใฃใฆใใใจใใกใใใฉๆฌกใฎๆใซใใฃใฆใๅคงไธๅคซใชใฌใใซใซใชใฃใฆใใใจใปใปใปใปใปใปใ''Dragon Quest IV Master's Club'' page 6, ISBN4-7966-0084-1</ref>. Because the chapter structure meant that the series staple of gathering sacred artifacts (like the [[5 Sigils]] and the [[Six Orbs]]) could no longer be implemented, the [[mini medals]] were created as a replacement to satisfy players that enjoyed the collection aspect<ref>้ฑๅๅฐๅนดใธใฃใณใ issue 45, page 8, 1989</ref>. The slot machines and monster-betting cards expanded on similar minigames from ''II'' and ''III'' respectively; the betting cards were suggested to programmer Kazuya Asano. Asano wanted the monster arena to be based on more than pure chance, thus he tested each monster's winning probability to ensure every monster had a chance to win a battle and assigned the odds accordingly<ref>ใใจใใซใธใใใใใใฆใใใฃใใใงใใใฉใใใใฏใชใใใใใใใใใใชใใใจๆใใพใใ ๅ ไบ: ใใฃใใๅใฃใฆใใงใใใ ใปใปใใใฏ็ตถๅฏพใใใใพใใใ** ๅ ไบ: ใใใใใใฏใฏใใใใพใงใใฅใณใฝใใใ็ใฃใฆใใใใจใฏๆใใชใใฃใใงใใใ ็นใซๆ ผ้ๅ ดใใๅใใใชใขใทใญใคใใใใชใใใชใฃใฆๆใใใใใใงใใ...ใ ๅ ไบ: ๅใฏใฉใณใใ ใงๅฏพๆฆใซใผใใไฝใฃใฆใใใงใใใฉใไปๅใฏๅใใฃใฆใใ็จๅบฆใฎใซใผใใ็จๆใใฆใใใใงใใใงใใชใใบ(ๅ็)ใใกใใใจ่จญๅฎใใฆใใใใ ใชใใบใ่ชฟในใใฎใใใใชใๅคงๅคใ ใฃใใจใใ่ฉฑใ่ใใฆใพใใใฉใ ๅ ไบ: ใใฅใณใฝใใใฎๆต ้ใใใฃใฆใใไบบใใใใใงใใใฉใๅฝผใใใใฃใกใฎในใฟใใใไฝใฃใใซใผใใไฝๅบฆใใใใใฆใฟใฆใ็ขบ็ใ่จ็ฎใใฆใใชใใบใไฝใฃใฆใใใใใงใใใ **ใจใใใใจใฏ้ใซ่จใใฐใใใใ ใ็ขบใใใฆใใใใใใใใๅ็ใ้ซใใจใฏใใฃใฆใใๆฑบใใฆๅใฆใชใใจใใใใใงใฏใชใใงใใใญใ ๅ ไบ ใใใงใใๅใคใใจใใใใพใใๅใค็ขบ็ใ0ใฃใฆใใใซใผใใฏใชใใงใใ''Dragon Quest IV Master's Club'' page 7, ISBN4-7966-0084-1</ref>. Development of ''Dragon Quest IV'' wrapped up in August of 1989, with focus shifting to {{Dragon Quest V}}'s planning stage after a two month break. Chunsoft struggled to fit the game on to the cartridge despite having twice as much memory capacity as ''Dragon Quest III'', with Koichi Nakamura admitting that only a scant 100 bytes remained by the end of development<ref>IVใฏใฉใใชใใงใใใใIIIใฏ2ใกใฌใงใจใฉใๅคงๅคใ ใฃใใฃใฆ่ใใฆใใพใใใฉใ ไธญๆ: ๅคงๅคใฏๅคงๅคใงใใใใฉใ็กไบใซใฟใคใใซใๅ ฅใใพใใใใ(็ฌ)ๆฐใใคใใใๆฎใฃใฆใชใใชใใฆไบใฏใชใใใฉใใพใจใใชใใญใฐใฉใ ใ็ตใใใปใฉใ็ฉบใใฆใชใใงใใๅ จ้จใง100ใใคใไฝใ็ฉบใใฆใใใช? ''Dragon Quest IV Master's Club'' page 11, ISBN4-7966-0084-1</ref>. In a December 1990 interview with Famitsu magazine promoting ''Dragon Quest V'', Horii revealed that he intended for {{Psaro C}} to join the Chosen at one point, but the scenario was scrapped due to the strict memory limit<ref>โ ใใคใฏใVใใฎไธปไบบๅ ฌใฏใในใโใญใงไบบ้ใซๅพฉ่ฎใใใจใใใปใปใปใปใปใใใใชใทใใชใชใๆณๅใงใใใใงใใใฉใใงใใ?ใใใใใใใงใฏใในใโใญใใใใใใใ ใใจใใๆ่ฆใ่ณใซใใพใใใใ ๅ ไบ: ใชใใปใฉใใขใคใใขใจใใฆใฏใใใใใใญใๆฌๅฝใฎใใจ่จใฃใกใใใจใใโใญใฏ้ไธญใงไปฒ้ใซใชใไบๅฎใ ใฃใใใ ใใใงใใๅฎน้ใฎ้ขไฟใงใฉใใฉใๅใใใฆใใพใฃใฆใใงใ็ตๅฑใใใใใใจใซใชใฃใใฎใใใกใ้ No. 117 December 21st 1990, page 43</ref>. Whether this original scenario was revived for chapter 6 in the 2001 {{PlayStation}} remake or remained scrapped in lieu of a new story altogether is unknown. ==Credits== {| class="wikitable sortable" |+ Original Famicom version ! Role ! Staff |---------- |Scenario writer |Yuji Horii |---------- |Character designer |Akira Toriyama |---------- |Music composer |Koichi Sugiyama |---------- | rowspan="5 |Scenario assistant |Kazunori Orio |- |Tsuyoshi Asami |- |Fuminori Ishikawa |- |Shigeya Ueno |- |Sachiko Sugimura |---------- | rowspan="2 |Chief programmers |Hiroshi Naito |- |Manbu Yamana |---------- | rowspan="2 |Programmers |Narita Togo |- |Masaaki Okano |---------- | rowspan="6 |Assistant programmer |Kenichi Masuda |- |Kazuya Asano |- |Masumi Takimoto |- |Masayoshi Saitoh |- |Takahito Ikeda |- |Hiyoji Shinohara |---------- | rowspan="2 |Graphic designer |Takashi Yasuno |- |Satoshi Fudaba |---------- | rowspan="2 |Sound programmers |Masumi Takamoto |- |Tadashi Fukuzawa |---------- | rowspan="8 |Assistants |Rika Suzuki |- |Kenjiro Kano |- |Mariko Iida |- |Kazuhiro Kurimoto |- |Yuchi Kikumoto |- |Toshiaki Kamata |- |Eriko Yamakawa |- |Chiharu Ando |---------- | rowspan="2 |Assistant producer |[[Hiroyuki Takahashi]] |- |Sadao Yahagi |---------- |Director |Koichi Nakamura |---------- |Producer |Yukinobu Chida |---------- |Publisher |Yasuhiro Fukushima |} ==Trivia== *''IV'' is the only one of the original four games released for the [[Nintendo Entertainment System]] to not be remade for the [[Super Nintendo Entertainment System]], and the only title in the [[Zenithia trilogy]] to not have been originally developed for the 16-bit hardware ==Gallery== ===Title Screens=== <center> {{ScreenshotGallery/Start}} {{ScreenshotGallery/Item|image=[[File:DQ4-NDS-TITLESCREEN.png]]|game={{DQ4}}|platform=Nintendo DS}} {{ScreenshotGallery/End}} </center> ===Box art=== <center><gallery> DQIV_Famicom.png|Original artwork of the {{Famicom}} release. Dragon_Warrior_IV_NES.png|{{NES}} box art. DQIV PS Box Art.png|[[Sony PlayStation|Playstation]] box art DQIV_DS_Box.png|[[Nintendo DS]] box art. </gallery></center> ===Miscellaneous=== <center><gallery> Symphonic Suite Dragon Quest IV.png|Symphonic Suite. DQIV Famicom guide.png|Famicom guide. DQIV V Jump guide.png|PlayStation guide. DQIVPSArt.png|PlayStation art. DQIV PS Group.jpg|PlayStation group. File:Dragon Warrior IV logo.png|Logo of the cancelled localization of the psx remake. DQIVCast.png|Cast. DQIV_Cast battling monsters.png| DQIV Into The Fray.png| DQIV Camping.png| DQIV_Group_cheering.png| DQIVCharacters.png DQIV Random Encounter.png| Dragon Quest IV characters.png| DQIV CD Theater 1.png|''CD Theater''. DQIV CD Theater 2.png|''CD Theater''. DQIV CD Theater 3.png|''CD Theater''. DQIV Legend in the Dark.png|"Legend in the Dark" novel. DQ 4koma Gekijou 1.png|''4koma'' comics. DQ 4koma Gekijou 2.png|''4koma'' comics. DQ 4koma Gekijou 3.png|''4koma'' comics. DQ 4koma Gekijou 4.png|''4koma'' comics. DQ 4koma Gekijou 5.png|''4koma'' comics. DQ 4koma Gekijou 6.png|''4koma'' comics. DQIV iOS Android.png|[[Cell phone]]. DQTCG DQIV Bosses card sleeve.jpg|''Bosses'' Trading Card Game sleeve. </gallery></center> ==External links== *[http://www.rpgclassics.com/shrines/nes/dw4/ RPG Classics shrine] *[http://www.woodus.com/den/games/dw4nes/ Dragon's Den] *[http://www.dqshrine.com/dq/dq4/ DQ Shrine] ==References== <references/> {{DQIVNav}} {{DQSeriesNav}} [[Category:Articles on Wikipedia]] [[Category:Dragon Quest IV|*!]] [[Category:NES games]] [[Category:PlayStation games]] [[Category:Nintendo DS games]] [[Category:Android/iOS games]] {{DEFAULTSORT:Dragon Quest 04}}
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