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{{Ailment infobox |Image = [[File:Beguiled icon.png]] |Caption = Icon of the status efect in DQX. |Japanese = γΏγ¨γγ (''Mitoreru'') |Origin = [[Dragon Quest II]] (MSX II) |Games = [[Dragon Quest II]]<br>[[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest XI]] }} '''Beguiling''' is a status ailment which causes its victim to waste a turn admiring the beauty of an enemy. It is similar to the charm ailment, with the difference that beguiling does not make its victim attack their allies. It is known as bedazzlement, enthralling, or mesmerizing, depending on the game. ==Appearances== ==={{DQ2}}=== It was introduced in the MSXII version of Dragon Quest II, where the princess of Moonbrooke had an 1/8 chance to enthrall her enemies when wearing the [[scandalous swimsuit]]. ==={{DQ6}}=== Equipping the [[robust lingerie]] gives [[Milly]] and Ashlynn a {{fraction|1|16}} chance to beguile enemies for one turn. Users of the [[Luminary (vocation)|luminary]] vocation have a chance to enthrall enemies at the start of the turn. The chance increases by advancing the proficiency of the vocation, but cannot be stacked among multiple luminaries: Only the one with the highest chance will be used to calculate the result. The chance of increases with proficiency: {| class="wikitable" style="text-align:center;" |+ Chances of bedazzlement |- ! Vocation proficiency !! Chance of bedazzlement |- | Rank 1 || None |- | Rank 2 || None |- | Rank 3 || {{fraction|1|32}} |- | Rank 4 || {{fraction|1|32}} |- | Rank 5 || {{fraction|1|32}} |- | Rank 6 || {{fraction|1|32}} |- | Rank 7 || {{fraction|1|32}} |- | Rank 8 || {{fraction|1|16}} |} The chance of beguiling stacks up by having a luminary wear the robust lingerie. Additionally, one of [[Ashlynn]]'s [[Lucky Dip]] actions can cause enemies to be mesmerized by her. ==={{DQ7}}=== Both the [[Luminary (vocation)|Luminary]] and [[Goodybag (vocation)|Goodybag]] vocations can mesmerize enemies at the start of the turn. Their chances of succeeding depend on their proficiency: {| class="wikitable" style="text-align:center;" |+ Chances of bedazzlement |- ! Vocation proficiency !! Chance of bedazzlement |- | Rank 1 || None |- | Rank 2 || None |- | Rank 3 || {{fraction|1|32}} |- | Rank 4 || {{fraction|1|32}} |- | Rank 5 || {{fraction|1|32}} |- | Rank 6 || {{fraction|1|32}} |- | Rank 7 || {{fraction|1|32}} |- | Rank 8 || {{fraction|1|16}} |} While somewhat different, the [[Rockbomb (vocation)]] can make enemies skip their turn, making them fear they might explode. The chances of success are the same as for the luminary and goodybag vocations. [[Maribel]] wearing the [[skimpy nightie]] has a {{fraction|1|6}} chance to beguile monsters, a much higher rate than any other option. ==={{DQ7R}}=== In Reimagined, it works similarly to how it did in the original game. A few weapons have a chance to beguile, like the [[Butterfly Baton]] or the [[Monster Slashers]]. ==={{DQ8}}=== Allocating points into [[Jessica]]'s Sex Appeal grants her the chance to beguile enemies at the start of the turn. Allocating 16 skill points grants her a {{fraction|1|16}} chance to mesmerize monsters, while allocating 78 skill points increases that chance to {{fraction|1|8}}. Successfully mesmerizing someone completely resets their [[tension]]. ==={{DQ9}}=== In Dragon Quest IX, the enthralling status effect depends on the [[Charm|charm stat]] and can be triggered by any character. The [[Extreme Makeover]] skill doubles charm, effectively increasing the chances of bedazzling enemies. ==={{DQ10}}=== It works similarly to how it did in IX, and it also can be triggered by monsters. Additionally to being temporarily stunned, beguiling might also cause [[paralysis]], [[confusion]] or to become charmed. ==={{DQ11}}=== Monsters might be enthralled depending on the party member's charm stat. [[Sylvando]], [[Jade]], and even [[Hendrik]] have a good chance to bedazzle enemies. [[Category:Status ailments]]
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