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'''Aquapothecary''' is a skill set introduced in {{DQMJ}}. =={{DQMJ}}== Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities: {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Skill Points |- |[[Heal]]||5 |- |[[Crack]]||10 |- |[[Sultry Dance]]||15 |- |[[Midheal]]||23 |- |[[Mist Me]]||33 |- |[[Crackle]]||45 |- |[[Amor Seco Rain]]||60 |- |[[Song of Salvation]]||80 |- |Water Guard||100 |} =={{DQMJ2}}== [[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged. =={{DQM3}}== This talent is naturally learned by [[Briny bronco]], [[Khalamari kid]], [[King kelp]], and [[Merman]]. <center> {| class="wikitable" |+ '''Aquapothecary''' |- ! Ability !! Description !! Skill Points |- |'''[[Splish]]''' || Inflicts minor water-elemental spell damage on a single enemy. || 3 |- |'''[[Heal]]''' || Restores 28 or more HP to a single ally. || 10 |- |'''[[Cock-a-doodle-doo]]''' || Cures all allies of sleep. || 20 |- |'''[[Snooze]]''' || Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. || 30 |- |'''[[Midheal]]''' || Restores 76 or more HP to a single ally. || 50 |- |'''[[Chilly Breath]]''' || Inflicts medium ice-elemental breath damage on all enemies. || 70 |- |'''[[Mist Me]]''' || Negates all damages 1 time only. Ineffective against certain attacks. || 85 |- |'''[[Splash]]''' || Inflicts medium water-elemental spell damage on a single enemy. || 100 |- |'''[[Auto-Cadabra]]''' || Restores a small amount of MP after each action. || 120 |} </center> [[Category:Dragon Quest Monsters: Joker skill sets]] [[Category:Dragon Quest Monsters: Joker 2 skill sets]] [[Category:Dragon Quest Monsters: The Dark Prince talent sets]]
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