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Animal Magnetism
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{{Spell Infobox |title = Animal Magnetism |image = |japanese = ใพใใฎใชใใ |romaji = Mamono Narashi |translation = Monster Taming |dw = Tamer |type = Skill |first = {{DQ7}} }} '''Animal Magnetism''' is a skill introduced in ''[[Dragon Quest VII]]'' that helps with [[Monster recruitment|recruiting]] monsters to send off to the [[Monster Meadows|meadows]]. ==Appearances== ===''[[Dragon Quest VII]]''=== Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's [[Monster Master|Monster masher]] rank. For reference, the modifiers for each rank are: {| class="wikitable" |- ! Vocation rank !! Modifier |- | 1 || 0 |- | 2 || 1 |- | 3 || 2 |- | 4 || 8 |- | 5 || 16 |- | 6 || 16 |- | 7 || 16 |- | 8 || 32 |} The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. {| class="wikitable" |- ! Recruit rate !! Vocation rank !! New rate |- | 1/4 || 2 || 1/3 |- | 1/8 || 3 || 1/6 |- | 1/16 || 4 || 1/8 |- | 1/32 || 4 || 1/24 |- | 1/64 || 5 || 1/48 |- | 1/128 || 8 || 1/96 |- | 1/256 || 8 || 1/224 |} {{DQVIINav}} [[Category:Skills]] [[Category:Dragon Quest VII skills]]
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