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Dragon Quest XI: Echoes of an Elusive Age
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===Battle refinements=== ''Dragon Quest XI'' is still using its traditional turn-based battle system, with the player and monsters act by turns. The player can switch the battle style graphics of the [[Nintendo 3DS]] version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the {{PlayStation 4}} version, there are two battle systems as well. With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of {{Dragon Quest X}}. While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to {{Dragon Quest VIII}}. Specific additions to the battle system are: *The player can attack a monster on the overworld by sneaking up on them and striking, dealing a small amount of damage, and getting a preemptive strike when battle commences. *The text displaying a monster's name will now change color, becoming dull yellow when they drop below half of their maximum HP and red when they drop below 25%. *[[Experience Points]] are awarded to all characters so long as they are alive, even for storyline battles with prearranged {{Party 11}} configuration. *A character's {{HP}} and {{MP}} are fully restored upon leveling up. *The Luminary will be revived with one {{HP}} after battle if he perishes.
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