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Dragon Quest Monsters: Joker
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==Reception== The first entry in the ''Joker'' sub-series was an astounding success upon launch, reaching sales of approximately 1.5 million units compared to the 600,000 units of ''Caravan Heart''. Series producer Taichi Inuzuka attributes the continuation of the ''Monsters'' series to the success of the game<ref>犬塚: かなりの反響もあって、この作品がきっかけでシリーズが続きました。''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>, and Yuji Horii asserts that the tournaments held for the title were a significant factor in it's reception<ref>堀井: 大会もかなり開催していたよね。 犬塚: 堀井さんには、必ず決勝にゲストとして来てもらっていました! 堀井: 大会が人気の一因だと思うから 「絶対出たいな」と思ってたんだよ ''ドラゴンクエストモンスターズ3 魔族の王子とエルフの旅 WORLD&MONSTER DATABASE interview, ISBN:978-4-08-779813-5''</ref>. Though a runaway financial success, ''Joker'' has received considerable criticism upon it's release and in the years since. The main points come down to the considerable difficulty curve<ref>堀井: 『DQMジョーカー 1』 は、 結構バランスがきつくて難しかったから、その反省があって、『DQMジョーカー2』はすごい甘々にしたんです (笑)。 犬塚: まあ、 堀井さんは基本的に甘くしますよね。 堀井: 僕は常にそうですね。甘々ですね(笑)。全員に最後まで楽しんで欲しいので。</ref>, the hard stat limits permanently fixed to each monster breed when all three previous titles allowed any monster to be strengthened, the removal of the [[Sizz]] family of spells, the higher number of pallet-swap monsters compared to previous games, the slow walking speed of the protagonist, and that two monsters (Trode & Empyrea) are unobtainable through normal gameplay. In spite of these issues, the ''Monsters'' series made tremendous strides forwards in both terms of gameplay sophistication and relevancy in the industry thanks to this title.
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