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==={{DQ7}}=== [[File:DQVII 3DS Paladin.png|right|border|210px]] As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s. {| class="wikitable" |- ! Rank !! Slay Rate |- | 1 || 0/256 |- | 2 || 0/256 |- | 3 || 1/32 |- | 4 || 1/32 |- | 5 || 1/32 |- | 6 || 1/32 |- | 7 || 1/32 |- | 8 || 1/16 |} ====Stat Changes==== {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' |- |rowspan=2|Battles to Master |240 (PS1) |- |201 (3DS) |- |Strength | +10% |- |Agility | +15% |- |Resilience | Null |- |Wisdom | +15% |- |Style | Null |- |Max HP | Null |- |Max MP | Null |- |Mastery Bonus | +20 Bonus to HP |} ====PSX Abilities==== ''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' |- |1 |Page |[[Selflessness]]<br>''(ScapeGoat)'' |1 |Self |User will intercept all attacks directed to one ally for one turn |0 |- |2 |Squire |[[Thin Air]]<br>''(Vacuum)'' |20 |All Enemies |Causes wind damage to all enemies. Its power grows as the user gains levels |0 |- |3 |Knight |[[Double Up]]<br>''(Berserker)'' |40 |One Enemy |Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn |0 |- |4 |Zealot |[[Kaswoosh]]<br>''(Infermost)'' |80 |One Group |Causes ~150HP in wind damage to one group of enemies |8 |- |5 |Crusader |[[Magic Barrier]]<br>''(MagicWall)'' |120 |All Allies |Reduces magic damage to all allies |3 |- |6 |Templar |[[Forbearance]]<br>''(Guardian)'' |150 |Self |Intercepts all attacks to all allies for one turn |0 |- |7 |Holy Knight |[[Kerplunk]]<br>''(Farewell)'' |180 |Self |All allies are healed but the caster is killed |All |- |8 |Martyr |[[Pearly Gates]]<br>''(MultiCut)'' |240 |One Group |Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters |20 |} ====3DS Abilities==== {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' |- |rowspan=2|1 |rowspan=2|Bronze Knight |[[Selflessness]] |rowspan=2|1 |One ally |Shields a chosen ally for one turn. |0 |- |[[Stomp]] |All enemies |Damage all enemies with [[Woosh]] damage, has a {{fraction|1|3}} chance to fail. |0 |- |2 |Iron Knight |[[Thin Air]] |19 |All enemies |Damage all enemies with [[Woosh]] damage for ((Lvl*2)+30), capping at 165. |0 |- |rowspan=2|3 |rowspan=2|Steel Knight |[[Kasap]] |rowspan=2|39 |One group |Reduces defence of a group of enemies. |4 |- |[[Double Up]] |One enemy |Ditches users defence to increase attack, lasts one turn. |0 |- |rowspan=2|4 |rowspan=2|Silver Knight |[[Kaswoosh]] |rowspan=2|63 |One group |Summon a twister that damages an enemy group. |8 |- |[[Multiheal]] |Party |Restore at least 100HP to all party members. |10 |- |rowspan=2|5 |rowspan=2|Gold Knight |[[Magic Barrier]] |rowspan=2|91 |Party |Raises the magic resistance of the whole party. |3 |- |[[Forbearance]] |Party |The user guards all allies from enemy attacks, even attacks that hit multiple party members. |0 |- |rowspan=2|6 |rowspan=2|Crystal Knight |[[Oomph]] |rowspan=2|115 |One ally |Temporarily double an ally's attack. |6 |- |[[Kazing]] |One ally |Resurrect a chosen fallen ally to full health. |15 |- |rowspan=2|7 |rowspan=2|Royal Knight |[[Kerplunk]] |rowspan=2|151 |Party |Sacrifices user to resurrect party. |All MP |- |[[Disruptive Wave]] |All enemies |Remove all buffs and debuffs from the enemies. |0 |- |8 |Holy Knight |[[Pearly Gates]] |201 |One group |Deals between 180~210 damage |20 |} ====Usefulness==== The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air. In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.
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