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==Strategy== The chamber in which the player fights Hackrobat has a magic seal which means that the {{Party 7}} cannot cast spells. Therefore, it is advisable to have the {{Party 7}} stocked with [[Medicinal herb]]s to heal. Hackrobat can attack twice in one turn. He can also blind the {{Party 7}} with [[Dazzleflash]], making their attacks miss more often. Finally, he can use [[Wind Sickle]]s which can knock off 30-40 {{HP}}. In the [[Nintendo 3DS]] version, the chamber no longer seals away the {{Party 7}}'s magic, making the battle easier. {{Maribel}} should start the battle off by casting [[Sap]] on him and the {{Hero 7}} should cast [[Buff]] on the {{Party 7}}, particularly {{Maribel}}. It is also possible to put him to {{Sleep}} with {{Maribel}}'s [[Snooze]] spell since he has low resistance to it. [[The Woodcutter]] also fights with the {{Party 7}} but his physical attack is lacking. He will, however, use herbs to heal the {{Party 7}}. Do not count on him if your {{Party 7}} members are seriously hurt, though. The {{Hero 7}} should use physical attacks all the time, stopping only to heal should it become necessary. [[Kiefer]] should use [[Flame Slash]] all the time. {{Maribel}} should be given herbs and heal the party when their {{HP}} reaches 25 or so. In the {{PSX}} version, if she has the [[Retaliate]] skill, she can cast [[Dazzleflash]] and WindBeast on Hackrobat if she is hit with it. As long as the player keeps attacking and keeps their {{HP}} up, the fat fiend will fall.
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