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Dragon Quest VI: Realms of Revelation
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====Initial Vocations==== *[[Warrior]]: {{Strength}} and {{HP}} go up while {{Agility}}, {{Wisdom}} and magic points drop. Several basic fencing skills are learned. *[[Martial Artist]]: Agility increases at the cost of {{MP}} and {{Resilience}}, and melee skills are acquired. Additionally, the character's critical hit ratio improves significantly. *[[Mage]]: Most attributes go down, except {{Wisdom}} and {{MP}}. {{Attack}} and debilitating spells are learned. *[[Priest]]: Many attributes decrease, but the priest is less frail than the [[Mage]]. Restorative, support, and woosh spells are learned. *[[Dancer]]: All attributes save for {{Style}} and {{Agility}} drop significantly, and a variety of status inducing dances are learned *[[Thief]]: {{Agility}} goes up, but most other stats go down, and skills that help outside battle, such as [[Eye for Distance]], are learned. The [[Thief]] may also steal an item from an enemy at the end of a battle. *[[Monster Master]]: All stats go down except for {{Agility}}, {{Wisdom}} and {{Style}}. Several breath skills are learned, as well as the puff spell. In the original {{SFC}} version, {{MFamilies}}s may join the {{Party 6}} when there is a [[Monster Master]] present, and in the remake there is a chance that enemies will be asleep at the start of battle. *[[Merchant]]: {{Wisdom}} goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the {{Party 6}}'s income. *[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep.
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