Editing
Dragon Quest III HD-2D Remake
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Battle changes=== *Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time *Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}. * Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc * The camera pulls back to reveal the party while the player is selecting actions for a turn * Equipped weapons are now visible in battle *Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], & [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added :*Many existing pieces of equipment have also been rebalanced *The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. *Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe *The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming *New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]] :*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted *Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> *All stats caps have been raised from 255 to 999 *{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order) *{{Luck}} now penetrates a monster's resistance to status ailments in addition to protecting the character from the same, determines how often characters score a [[Critical Hit]], and also has a minor influence on physical damage *{{Resilience}} now determines base defence power instead of HP growth *{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions *{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells *[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon *Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar {{Clear}} *The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version *Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] *Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 *Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue *The player is notified if a monster automatically heals at the end of its turn *Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]].
Summary:
Please note that all contributions to Dragon Quest Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Dragon Quest Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
About
Community portal
Recent changes
Random page
Discord
Tools
What links here
Related changes
Special pages
Page information
Latest Updates
New Articles
New Files
Wanted Articles
Recurring aspects
What is Dragon Quest?
Heroes
Skills & spells
Monsters
Affiliates
Dragon's Den
Mystery Dungeon Franchise Wiki
Dragon Quest Plushes Wiki