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====PSX remake==== Developer [[Heartbeat]] based the A.I. off of what it created for ''Dragon Quest VII'', released the year prior to this remake, with the player being able to assign tactics to specific characters instead of the whole party at once. Additionally the "Save MP" and "Mix It Up" tactics were replaced with the following strategies: {| class="wikitable" |- ! Tactic !! Description |- | Watch My Back || Focuses on buffing allies and using the defend command instead of attacking |- | Follow Orders || The player directly controls the character |- |} Aside from the modified tactics list the most noticeable change is the implementation of "personality" to each character's A.I., as was pioneered in ''Dragon Quest VII''. This means that each character is programmed to favor certain actions over others even within the guidelines of a chosen battle tactic which can lead to bouts of irrational actions, a decision Horii insisted upon to better replicate human behavior. This can best be seen in Kiryl's actions when Alena is also in the party: he will always prioritize keeping her health above ~60% due to his one-sized crush on the Tsarevna. Kiryl's A.I. has also been written to favor the instant-death spells as a homage to the recurring gags that had built up around the character in word of mouth, 4koma manga, etc over the years, and due to the removal of the learning aspect of A.I. from the series as a whole in ''Dragon Quest VI'' this bad judgement will not improve over the course of the journey. Additionally all A.I. characters no longer make use of items in battle.
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