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Yuji Horii
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==Approach to Design Philosophy== Cohesive, condensed conveyance of information is the cornerstone of Horii's design philosophy, a result of his experiences as an amateur manga artist. The difficulty in balancing the amount of information being presented to a reader with the limited amount of page space available was greatly influential to the man, and Horii found his experiences with such spacial limitations to be analogous to the data limits of early computer software. Actual scenario writing is a smooth process for the man, though he admits to requiring a long time to build up motivation to begin in the first place. From a general theme and setting the finer details of a game emerge, and from that point onwards more details are added until a complete picture is formed. Prior to {{Dragon Quest VIII}}, Horii would write every line of dialogue for his games, even down to nameless {{NPC}}s. This is why each title in the series feels familiar and consistent, even when separated by thirty years of hardware advancement.
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