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Dragon Quest VI: Realms of Revelation
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===[[Vocation system]]=== Marketed as a main selling point of the game, player-chosen vocations return after a two game absence in a greatly expanded implementation. Once the {{Party 6}} reaches {{Alltrades Abbey 6}}, they have the option of becoming one of nine base vocations. Once a character takes up a trade, his or her class causes certain attributes to increase and decrease. To learn new abilities or spells associated with a trade, the character must fight a set number of battles in that trade in order to improve their rank. These gradients are measured from 1 to 8, and marked with a star (β ) that can be seen on the status menu. Not all battles will qualify for position advancement, with a character's level being checked against the area's limit: if the level exceeds this limit then none of the battles fought therein will accumulate. Changing vocations will not cause a character to lose any spells or skills from the old class, but special powers such as the [[Thief]]'s [[Thievery|ability to steal items]] will be lost when the character is not in the appropriate vocation. If a character masters two or three of these occupations by increasing their rank to the maximum of eight, they may upgrade to a second tier vocation that far exceeds the sum of its parts. For example, mastering the [[Warrior]] and the [[Martial Artist]] vocations allows a character to become a [[Gladiator]]. Not all characters are suited to every class, as their natural stats may be too low to be effective even after the increase from joining the class. ====Initial Vocations==== *[[Warrior]]: {{Strength}} and {{HP}} go up while {{Agility}}, {{Wisdom}} and magic points drop. Several basic fencing skills are learned. *[[Martial Artist]]: Agility increases at the cost of {{MP}} and {{Resilience}}, and melee skills are acquired. Additionally, the character's critical hit ratio improves significantly. *[[Mage]]: Most attributes go down, except {{Wisdom}} and {{MP}}. {{Attack}} and debilitating spells are learned. *[[Priest]]: Many attributes decrease, but the priest is less frail than the [[Mage]]. Restorative, support, and woosh spells are learned. *[[Dancer]]: All attributes save for {{Style}} and {{Agility}} drop significantly, and a variety of status inducing dances are learned *[[Thief]]: {{Agility}} goes up, but most other stats go down, and skills that help outside battle, such as [[Eye for Distance]], are learned. The [[Thief]] may also steal an item from an enemy at the end of a battle. *[[Monster Master]]: All stats go down except for {{Agility}}, {{Wisdom}} and {{Style}}. Several breath skills are learned, as well as the puff spell. In the original {{SFC}} version, {{MFamilies}}s may join the {{Party 6}} when there is a [[Monster Master]] present, and in the remake there is a chance that enemies will be asleep at the start of battle. *[[Merchant]]: {{Wisdom}} goes up, but most stats go down, and a random assortment of skills are learned. At the end of battle, a small portion of extra money is added to the {{Party 6}}'s income. *[[Gadabout]]: Style slightly goes up, but most stats dramatically drop. Sometimes, instead of doing nothing, the gadabout will perform a beneficial trick, such as singing a lullaby to put enemies to sleep. ====Advanced Vocations==== *[[Gladiator]] (Warrior+Martial Artist): Strength, HP, Agility, and resilience go up, making this an excellent melee vocation. Most skills are super effective against a particular type of enemy, such as [[Dragon Slash]]. *[[Armamentalist]] (Warrior+Mage): Stats mostly go down and strong magic skills/spells are learned, along with elemental slashes that exploit enemy vulnerabilities. *[[Paladin]] (Martial Artist+Priest): Strength, agility, and wisdom go up and a mixture of defensive and offensive skills are learned such as [[Forbearance]] and [[Pearly Gates]]. *[[Sage]] (Mage+Priest): Wisdom and MP go up and top tier attack and healing spells are learned. At higher ranks, the Sage will be able to cast spells for fewer MP. *[[Luminary (vocation)|Luminary]] (Dancer+Gadabout): Style is the only stat that goes up and several support skills are learned. *[[Ranger]] (Merchant+Thief+Monster Master): Agility and wisdom go up and an assortment of exploration and defensive skills are learned. *[[Hero (vocation)|Hero]] (Gladiator+Sage+Luminary+Ranger): This is the ultimate vocation and all stats go up save agility and resilience. Several high power attack spells/skills are learned, such as [[Gigaslash]], and characters will automatically regenerate HP at higher ranks. The [[Hero (Dragon Quest VI)|Protagonist of Dragon Quest VI]] only has to master one of the listed vocations to become a Hero. ====Hidden Vocations==== In addition to those accessed through the abbey, there are two hidden classes that require the use of ancient scrolls to be unlocked. *[[Dragon (vocation)|Dragon]]: A powerhouse profession that yields the strongest [[Breath attack|breath]] skills in the game, and significantly increases HP, strength, and resilience at the cost of all other stats. Requires the [[Dragonic Diligence]] to be in a character's possession. *[[Liquid metal slime (vocation)|Liquid metal slime]]:A high-risk, high reward class that cuts {{HP}} by 80%, {{MP}} by 30%, {{Strength}} by 40% and doubles {{Agility}} and {{Resilience}}. Teaches the most powerful abilities, and grants full immunity to all elements and ailments once mastered. Requires the [[Liquid Metal Mind]] scroll.
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