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Hero (Dragon Quest III)
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====Base Stats==== ''{{NES}} version'' {| style="width:65%; height:100px; text-align:center" border="1" |-<---!Headings are up first.!---> style="font-weight:bold; background:#439CD0" | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" | Level || 1 || 99 |- | {{HP}} || 15 || 446 |- | {{MP}} || 6 || 218 |- | {{Strength}} || 8 || 181 |- | {{Agility}} || 6 || 156 |- | {{Resilience}} || 7 || 244 |- | {{Wisdom}} || 6 || 126 |- | {{Luck}} || 5 || 157 |- | Initial gear ||colspan=2|[[Cypress stick]], [[Plain clothes]] |} In the {{Super Famicom}} remake of the game and all subsequent ports, The Hero's attribute growth is determined by their [[List of personality types in Dragon Quest III|Personality]]. At the start of the game, The Hero is asked a series of questions by a mysterious voice in the sky, culminating in a short scene in order to see just what type of person The Hero is. There are 32 different personalities that can be assigned at the beginning, but it is possible to change it with the help of various books or accessories that can be found. The Hero is not a genuine jack-of-all-trades character despite a decent spell list, with their stats focusing more on physical strength and durability more than spell casting--this results in an {{MP}} shortage once expensive spells such as [[Kazap]] and [[Omniheal]] are learned. This can be corrected with the application of an {{MP}}-boosting personality and by consuming [[Seed of magic]] and [[Seed of wisdom]] when found. The Hero is not able to change classes like other characters in the game, with the abbot of {{Alltrades Abbey 3}} reprimanding them for attempting to slack in their duties. The Hero must always be in the {{Party 3}} until [[Post Game|after]] defeating [[Zoma]].
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