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Dragon Quest Monsters: Joker
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==New Features & system alterations== *Monsters now all have a rank associated with them: F, E, D, C, B, A, S, and X. The ranks give an idea of how quickly the monster's stats will grow, not necessarily the maximum limit, and how hard they are to find in the wild/synthesise. *The traditional monster families have returned after the radical departure seen in {{DQMCH}}, being the [[Slime family|Slime]], [[Beast family|Beast]], [[Demon family|Demon]], [[Dragon family|Dragon]], [[Material family|Material]], [[Nature family|Nature]], and [[Undead family|Undead]] families, along with the new plot-focused [[Incarnus|Incarni]] family. :*Several families seen in the first two games have been merged with others, such as several members of the [[Bird family|Bird]] and [[Bug family|Bug]] families being grouped in the Nature family. Most notable is that the [[??? family]] which contained several Archfiends of past mainline titles has been totally dissolved, with the members being added to the other families. *[[Monster synthesis]] has replaced the older [[monster breeding]] system. *Monsters no longer learn skills and spells upon leveling up, and instead utilize skillsets identical to those seen in ''VIII''. Skill points are obtained upon reaching select levels, and are used to unlock abilities within the skillsets. *A maximum stat cap has been given to each monster breed, meaning it is no longer possible to breed monsters with 999 in every stat. *The [[Zam]] family of spells was created, representing the element of darkness. *A fourth tier of attack spells had been created, addressing the criticisms that offensive magic was underpowered compared to attack skills in the previous three games :*The wisdom stat now increases the power of attack and healing magic. *Random encounters have been abolished and enemies appear on-screen for the first time in the ''Dragon Quest'' series as a whole. The Hero can obtain the [[whistle]] skill to instantly start a battle on the overworld. *Food-based recruitment has been retired for [[monster scouting]], informing players of precisely what chance they have to obtain a monster when used. *A reserve party of up to three monsters can be taken along on an adventure, bringing the total amount the player can have to six. These reserve monsters can only be switched in and out of the party outside of battle. *The player could battle friends over the Nintendo wi-fi connection. Upon logging into the game's server, the player's team is ranked and the DS then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players, and for each victorious battle the player is awarded a rare item or a monster. These rewards changed daily and could range from unexciting items to rare monsters such as [[liquid metal slime]]s. The player could only fight one set of opponents and get a reward once each day.
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