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Yuji Horii
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===Post-graduation Career=== In early 1981 Horii read an article in one of the magazines he wrote for that detailed the then-upcoming rise of microcomputer systems and how they were expected to affect the daily life of the common individual. Having considered himself to be competent at mathematics and not being intimidated by the user-unfriendly campus computer at Waseda, Horii opted to purchase a model for himself. After reaching the limits of the built-in word processing program Horii began to explore the capabilities of the machine, teaching himself BASIC as he went along. The idea of creating a game of his own dawned on Horii as he played through various bits of software that were available at the time, such as an early ''Nobunaga's Ambition'' title and a licensed ''Star Trek'' game. The most realized of these early efforts was ''Love Match Tennis'' (γ©γγγγγγγΉ), which Horii would enter into an [[Enix]]-sponsored programming contest he was reporting on in 1983. Much to his surprise, he discovered his title had placed second when he arrived to report on the awards ceremony. It was there that he met [[KΕichi Nakamura]], whose ''DOOR-DOOR'' (γγ’γγ’) had won first place. The two became fast friends, and decided to work together in the growing world of entertainment software. Horii's first success at Enix was the Portopia serial murder case, released in June of 1983. The game is a screen-by-screen adventure that tasked the player with unraveling the mysterious circumstances of a violent murder in the eponymous seaside town. The title proved to be a watershed moment for the young Horii, garnering him well deserved respect at Enix thanks to the sophisticated title being written, designed, and programmed by just himself.
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