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===Positive Status Effects=== {|border="1" cellpadding="1" class="wikitable sortable" |-style="color:white;" !scope="col" style="background:#989898;"|Image !scope="col" style="background:#989898;"|Name !scope="col" style="background:#989898;"|Effect !scope="col" style="background:#989898;"|Debut |- | [[File:Accelerated.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Acceleratle|Accelerated]]''' | Agility is increased. In ''VIII'' onwards, this also increases evasion. * Note that its counter are the spells [[Decelerate]] and [[Deceleratle]] ({{DQ11}}). | {{DQ3}} |- | [[File:Alma Mater icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Alma Mater]]''' | Negates the effects of [[Whack|instant death]] once for 7~10 turns, allowing the affected character to survive with 1 HP. In later games, this extended to any fatal damage as long as the character's HP is higher than 50%. | {{DQ9}} |- | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Backdraft]]''' | Reflects breath attacks once. | {{DQ6}} |- | [[File:Bounce icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Bounce]]''' | Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | {{DQ3}} |- | [[File:Buff icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Buff]]ed''' | Defence is increased. * Note that its counter is the spell [[Sap]] ({{DQ11}}). | {{DQ2}} |- | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Vanish|Camouflaged]]''' | User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. * Note that this effect lasts even after the battle is finished. | {{DQ9}} |- | [[File:Cover icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''Cover''' | The user is taking attacks for either [[Whipping Boy|one character]] or the [[Forbearance|entire party]]. | {{DQ6}} |- | [[File:Divide icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Divide|Divided]]''' | Character creates two additional shadow clones of themselves. The next attack or skill will be performed three times the next turn. | {{DQ11}} |- | [[File:Auto Zing icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Divine Intervention]]''' | Character is automatically revived with 1 HP if they take fatal damage. However, unlike Alma Mater, there is no HP limit. | {{DQ10}} |- | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Puff!|Dragon]]''' | Morphed into a giant dragon. Will alternate between roasting and slashing at enemies while being resistant to fire. | {{DQ3}} |- | [[File:Auto Kazing icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Grace of the Goddess]]''' | Automatically revives the user with at least half or most of their HP if they take fatal damage for 5 turns. | {{DQ10}} |- | [[File:Greatsword Guard icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Greatsword Guard]]''' | Increases chance of parrying physical attacks with a greatsword. | {{DQ10}} |- | [[File:Insulated icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Insulatle|Insulated]]''' | Damage from [[Breath attack|breath attacks]] is decreased. | {{DQ3}} |- | [[File:Kaclang icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Kaclang]]''' | Turned into invincible steel for several turns. The target cannot move during this time. | {{DQ3}} |- | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Absorb Magic|Magic absorbent]]''' | Spells that target the user will restore their {{MP}}. | {{DQ5}} |- | [[File:Magic Barrier icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Magic Barrier]]''' | Magic resistance increased. | {{DQ6}} |- | [[File:MP Regeneration.png|center|50x50px]]<!--4:1 from 19x18--> | '''MP Regeneration''' | Character recovers some MP each turn. Sometimes granted with certain pieces of equipment. | {{DQ8}} |- | [[File:Oomph icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Oomph]]''' | Physical attack power increased. * Note that its counter is the spell [[Blunt]] ({{DQ11}}). | {{DQ3}} |- | [[File:nopic.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Pep]]ped up''' | Several stats are increased at once, and access to special techniques are granted. * Note that this effect lasts even after the battle is finished. | {{DQ11}} |- | [[File:Rehealed.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Reheal|Regeneration]]''' | Character recovers some HP each turn. Sometimes granted with certain pieces of equipment. | {{DQMJ}} |- | [[File:Status Ailment Immunity icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Snap, Crackle, Poof]]ed''' | Character becomes immune to negative status ailments for a few turns. However, does not protect character from [[Whack|instant death]] or certain abilities such as [[Kaching Kaclang]]. | {{DQ10}} |- | [[File:Snub icon.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Snub]]bed''' | Magical attacks have no effect on the target from now on. | {{DQ4}} |- | [[File:DQTact Tension.png|center|50x50px]]<!--4:1 from 19x18--> | '''[[Tension]]''' | The character has psyched themselves up, increasing the amount of damage of their next action, including attacks, spells, and skills. If the character reaches a state of super high tension, they will take reduced damage or become immune to negative status effects. | {{DQ8}} |- |} {{clear}} {{Series_mechanics}} [[Category:Recurring elements]]
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