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==={{DQ6}}=== {{DQ6Enemy |name=Nokturnus |kanji= γγΌγ―γγ¬γ’γ |romanji=Dakudoreamu |sprite=[[File:Nokturnus DQVI SNES.gif]] |hp=13000 |mp=255 |exp=5500 |gold=880 |attack=410 |defense=300 |agility=210 |tameRate=NA |bestiaryNumber=Unnumbered boss monster |spells=[[Kafrizz]]le<br>[[Kazap]]<br>[[Oomph]] |skills=Acts up to three times per turn<br>[[Ferocious Roar]]<br>[[Jump Slash]] (80-130 damage to one {{Party 6}} member)<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>[[Dragon Slash]]<br>[[Falcon Slash]]<br>[[Lullab-Eye]]<br>[[Harvest Moon]]<br>[[Metal Slash]]<br>[[Pearly Gates]]<br>[[Scorch]]<br>[[Wind Sickles]]<br> |locations={{Fungeon 6}} |items=[[Liquid Metal Mind]]{{fraction|1|16}} |evasion={{fraction|1|64}} |frizz-resist=0% |sizz-resist=25% |bang-resist=0% |crack-resist=25% |woosh-resist=25% |zap-resist=0% |whack-resist=100% |poof-resist=100% |dazzle-resist=100% |snooze-resist=100% |drain-resist=50% |fizzle-resist=100% |fuddle-resist=100% |sap-resist=100% |poison-resist=100% |stun-resist=100% |ban-dance-resist=100% |fire-breath-resist=0% |cool-breath-resist=0% |strike-resist=50% |burning-breath-resist=100% |army-resist=100% |remakes-sprites= |remake-changes= }} ====Strategy==== The player can either level-build to the 70s and use a standard strategy, or try their hand against him at high 40s. It is heavily advised to have several characters in the [[Hero]] vocation, with two {{MP}}-heavy characters as [[Sage]]s (equip the [[Duplic Hat]] on one.). The caster focusing on [[Omniheal]] user should have a [[Meteorite Bracer]] equipped at all times. Keep [[Buff]]s to a minimum to avoid Nokturnus' negation; he appears to use [[Disruptive Wave]] more often when more than one character has [[Oomph]] up, or several supportive buffs are in place. To prevent buffs from getting nulled, have one [[Oomph]] and one [[Kabuff]] put in place. Otherwise, reapply support spells after each [[Disruptive Wave]]. Heroes should attack by using [[Gigaslash]] every round. A Hero with [Oomph]] active should use [[Focus Strength]] and [[Knuckle Sandwich]]. The Sages should unleash [[Magic Burst]] as soon as possible. Once both Sages drop their attacks, switch one of them for another Hero, who will be a dedicated [[Hustle Dance]]r to keep health up. If a Hero should run out of {{MP}} using [[Gigaslash]], the [[Hustle Dance]]r will exchange roles with him/her. Swap in your healer at any moment should more healing power be necessary. Alternatively, one party member can master the [[Liquid Metal Slime]] and [[Paladin]] classes. That one member will act as the party's shield by using the Paladin's [[Forbearance]] skill, with one [[Buff]] always active to reduce the damage caused by Nokturnus. Liquid Metal Slime vocation mastery yields high defence and immunity to all elements, proving as a very useful tank for the {{Party 6}}. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by [[Forbearance]], so an occasional [[Hustle Dance]] should be done to keep the party safe. Again, an [[Omniheal]] user is always a good idea in case the tank begins to falter. Reapply [[Buff]] on the {{Party 6}} defender if Nokturnus negates it. If you defeat Nokturnus, there is a chance that he will drop a [[Liquid Metal Mind]]. If he is defeated in less than 20 turns, you will be treated to a special scene. {{clear}} {{clear}}
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