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==={{DQMJ2}}=== The size concept was given a complete overhaul for the second ''Joker'' game, setting the standard for all subsequent titles. Being a major selling point for the title, several new monsters were designed to illustrate the concept and feature as boss battles, such as the [[wormonger]]. The size ranges are small, medium, and large: the former is the average size for monsters and takes up just one party slot, with the latter sizes taking two and three slots respectively. Medium-sized monsters enjoy a 120% increase to the damage dealt by abilities that are not classified as slash-types ([[Assassin's Stab]], [[Gigaslash]], [[Kacrackle Slash]], etc), while large-sized monsters see a 150% increase to the power of non-slash techniques and slash-type skills now target all enemies. As a general rule of thumb, medium-sized monsters will have higher maximum stats on average while large-sized monsters will have considerably more HP than their smaller peers. Due to taking up multiple party slots, medium and large monsters will typically have the [[Tactical Genius]] and [[Tactical Trooper]] traits to act multiple times per turn. An important note is that monsters sizes are treated as a "family" of their own, meaning that a monster with the [[Giant Killer]] trait hits a [[Bjorn]] with the [[Beast Bopper]] skill, the behemoose will suffer cataclysmic damage.
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