Editing
Baramos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==={{DQ3}}=== {{DQ3Enemy |name=Baramos |kanji= γγ©γ’γΉ |romanji=Baramosu |bestiaryNumber=#133 |sprite=[[Image:Baramos DQIII NES.gif]] |lvl=63 |hp=900 ({{NES}})<br>2,500 (Remakes) |mp=255 |exp=0 ({{NES}})<br>6,535 (Remakes) |gold=90 ({{NES}})<br> 0 (Remakes) |attack=220 |defense=100 |agility=85 |spells=[[Bazoom]]<br>[[Fuddle]]<br>[[Kaboom]]<br>[[Kafrizzle]] |skills=Can attack twice per turn.<br>[[Inferno]]<br>Recovers 90~110 {{HP}} per turn. |item=None |locations=[[Baramos' Lair]] |evasion={{fraction|0|64}} |fire-resist=70% |crack-resist=25% |woosh-resist=25% |zap-resist=0% |whack-resist=100% |kamikazee-resist=100% |poof-resist=100% |dazzle-resist=25% |snooze-resist=70% |drain-magic-resist=100% |fizzle-resist=70% |fuddle-resist=100% |sap-resist=70% |deceleratle-resist=100% |snes-sprites=[[File:Baramos III snes.png]] |gbc-sprites=[[File:Baramos III gbc.png]] |switch-sprites=[[File:Baramos III switch.png|150px]] }} Baramos uses a fixed attack pattern in every version of the game, with slight differences between the {{NES}} version's pattern and the that of the {{SFC}} remake that would be the basis for all other versions: {| cellpadding="0" cellspacing="0" class="listTable" |- style="text-align:center; background:#B1ED00;" ! Version ! Pattern |- | {{NES}} || [[Kaboom]] β normal attack β [[Inferno]] β [[Kafrizzle]] β [[Bazoom]] β normal attack β [[Kaboom]] β [[Fuddle]] β repeat |- |All<br>others || [[Kaboom]] β normal attack β [[Inferno]] β normal attack β [[Kafrizzle]] β [[Fuddle]] β [[Kaboom]] β [[Bazoom]] β repeat |- |Fizzled || Normal attack β [[Bazoom]] (fails) β [[Inferno]] β normal attack β repeat |} Furthermore, Baramos has an excellent AI that halts him from casting [[Kaboom]] if a character has [[Bounce]] applied to them, skipping that phase of his pattern, and avoiding using magic altogether if he's been afflicted with [[Fizzle]], starting a briefer pattern of using physical blows and [[Inferno]] instead. The one exception to this is [[Bazoom]], which will fail to activate when cast and thus waste his turn. In the {{Game Boy Color}} version Baramos will not cast [[Bazoom]] when [[Fizzle]]d, gaining an additional physical attack in the spells place for a loop of normal attack β normal attack β [[Inferno]] β normal attack.
Summary:
Please note that all contributions to Dragon Quest Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Dragon Quest Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
About
Community portal
Recent changes
Random page
Discord
Tools
What links here
Related changes
Special pages
Page information
Latest Updates
New Articles
New Files
Wanted Articles
Recurring aspects
What is Dragon Quest?
Heroes
Skills & spells
Monsters
Affiliates
Dragon's Den
Mystery Dungeon Franchise Wiki
Dragon Quest Plushes Wiki