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====Skills==== Nera can learn the following spells & abilities through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | [[Miracle Moon]] || 0 || 6|| Chops chumps into chunks with a storm of spinning sickles.|| None |- | Endless Miracle Moon|| 3 || 6|| Summons a storm of sickles that lasts for a long, long time.|| Miracle Moon |- | Maelstrom|| 0 || 3|| Creates a vast vortex that sucks in surrounding monsters.|| None |- | Maelstrom|| 3 || 3|| Creates a vast vortex that sucks in surrounding monsters indefinitely.|| Maelstrom |- | [[Bang]] || 3 || 9 ||Blasts enemies in front with an intense explosion. || None |- | [[Boom]] || 9 || 16 ||Blasts enemies all around with an enormous explosion. || Bang + Reach Lv. 12 |- | [[Kaboom]] || 15 || 28 || Blasts enemies over a huge area with an insane explosion. || Boom + Reach Lv. 24 |- | [[Oomph]]|| 15 || 9|| A spell that adds a little extra Oomph to alliesโ attacks.|| Requirements |} Nera can acquire the following attributes through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Spell Resistance +10% || 5 || Reduces damage from enemy spells by 10%. || None |- | Powersaver || 6 || Causes 5% of all spells and abilities to be cast for no MP cost. || Reach Lv. 20 |- | Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 |- | Grace Under Fire || 15 || Slowly restores MP when low on HP. || None |- | Amazing Grace|| 15 || Brings the user back to life with 50% HP when beaten in battle reasonably often. || None |- | Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None |- | Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 |- | Tension Extension || 3 || Extends high tension by two seconds. || None |- | Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None |- | Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None |}
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