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Dragon Quest VI: Realms of Revelation
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==Legacy== ===Fan Translations=== Several unofficial English translations were attempted by several different groups. While none of them have ever been fully completed, as of 2001, the online translation group NoPrgress has released a translation in which 93% of the dialog, 80% of the battle text, and 95% of the menu text is translated. In 2000, the online translation group DeJap released an incomplete translation, however, the project is currently dead. ===Nintendo DS Remake=== ''Dragon Quest VI'' did not receive an enhanced remake on a console until the Nintendo DS. The ''Dragon Quest VI'' enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by [[ArtePiazza]]. On April 28, 2008, it was reported that [[Square Enix]] had applied for the trademark "The Realms of Reverie" at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging ''Realms of Reverie'' as the official subtitle, as well as confirming a release in North America. The next day, a press release from Square Enix confirmed that the game would be released in Europe as ''Dragon Quest: Realms of Reverie''. Two and a half years later, on December 20, 2010, Nintendo of America issued a press release concerning ''Dragon Quest VI''; the game would be published by Nintendo in North America under the name '''''Dragon Quest VI: Realms of Revelation''''' and would be released on February 14, 2011. As with the release of {{DQ9}}', the sword in the ''Dragon Quest'' logo was replaced with an ordinary 'T'. During the following months, ''Dragon Quest VI'' would be released in Europe and Australia as '''''Dragon Quest VI: Realms of Reverie'''''. The logo used was identical to that used in the North American release, other than the subtitle, while the actual box art was nearly identical to that of the Japanese release. ====Remake Alterations==== A handful of changes were made to the game, some remaining controversial among fans: *The monster recruiting function of the [[Monster Master]] vocation was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the mottle slime, were not available in the original version. *A new mini-game called [[Slippin' Slime]] can be played, utilizing the DS stylus. *Enemies have 75% {{HP}} and give 120% EXP compared to the {{SFC}} version. Some enemy groups have been increased in number to compensate for this. This change was decried by some fans for making the game too easy. *[[Magic Burst]]'s damage multiplier is reduced to 2x {{MP}} (similar to later installments), instead of 3x {{MP}}. *The {{Hero 6}}'s conversational memory spells have been removed. *Party members' natural resistances are now gone. However, [[Lizzie]] and {{Slime}} companions retain the native resistances of their {{MFamilies}} counterparts. *Re-equipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells. *The layout of some towns and dungeons have been slightly altered. *The [[Party Chat]] function was added, see [[Dragon Quest VI Party Chat|the transcript]]. *[[Terry]]'s starting level was raised from 23 to 28. *[[Amos]] now has a unique sprite model, where as he shared the {{NPC}} warrior sprite before. *[[Zoom]] can now be used to warp to both the lower world and upper world versions of {{Alltrades Abbey 6}}. ====Smartphone alterations==== In addition to the changes listed above, the 2015 mobile version included a few adjustments to the game. *Raised level cap for each area, making it much easier to earn vocation ranks in any given section of the game. *The [[Ranger]] has been slightly buffed, now gaining +20% Max MP instead of losing 30%. *The [[Liquid metal slime (vocation)|Liquid metal slime]] vocation has been nerfed, with Max HP now losing 80% instead of 70% and Max MP losing 30% instead of 20%. *[[Terry]]'s level upon joining has been raised to 33, in addition to having already mastered the [[Mage]] and [[Priest]] vocations. His strength and agility stats have been increased by +5 and +28, respectively. *The sex of monster companions is now displayed in the attributes section, with [[Lizzie]] and [[Shelley]] being female and the remaining slime buddies being male. *[[Suite Dreams]] sidequest has been altered to no longer rely on multiplayer and can now be done entirely in-game.
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