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==Sidequests & Points of interest== ===Getting the fishing rod=== Following Nosh's quest to the second Q mark below the mid line of the map, there is a ruined fishing hub is where a friendly bodkin archer spends his time fishing. His hut is damaged, but if it is restored he will teach the Builder how to create a rod of their own and how to cast like a master. ===World map=== A little bit to the east from the fishing hut, following the river, an earthen tower can be seen. There is a chest containing the world map in the top of the tower. ===Protected room=== When going towards the fishing hub from the teleportal, players might notice a brick room with a locked key. Upon returning to this place after learning how to produce keys in later parts of the Rimuldar chapter, players can obtain a pair of [[List of accessories in Dragon Quest Builders|featherfall footwear]], an accssory that nulls fall damage. ===Challenge: Fix the roof of the ruins=== Deep inside the mountains to the west of the blue teleportal, there is a ruined mansion with a broken roof. There is a note on the top of the mansion asking for someone to fix the roof with the materials in a chest nearby. Filling the holes with the appropriate roof parts will award the player with the recipes to make roof tiles on their own. ===Challenge: Thalamus's quizz=== This is the second part of this challenge. It is located north from the ruined mansion, west from the blue teleportal. The challenge in this region is extremely simple: players just need to plant a palm seedling in the exposed earth block to solve it. The two chests in the front contain gold and a blue block. ===Bodkin archer's houses=== There are three wooden towers in the jungle that serve as homes for paralyzed friendly bodkin archers. Aiding them with [[List of items in Dragon Quest Builders|tingle tablets]] and they will reward the builders with gold, a seed of life and x50 [[List of items in Dragon Quest Builders|thowing stones]]. ===Bewarewolf's temple=== In the western-most side of the island players can find an temple with two evil idols at the entrace. Some friendly bewerewolves and a [[tearwolf]] reside in it. Talking with the leader -the tearwolf-, will allow the player to learn how to make defuddle drops, which help cure confusion. If the player returns to the tearwolf after making some defuddle drops in an herbalist's cauldron -unlocked a bit later in this chapter's story-, he will award the builders with a [[List of accessories in Dragon Quest Builders|ring of clarity]], which prevents confusion if equipped. There is a [[List of accessories in Dragon Quest Builders|gold ring]] on the top of the temple.
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