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==Appearances== ==={{DQ8}}=== {{DQ8Enemy |name=King kelp |kanji=γγγηε |romanji=Wakame Εji |sprite=[[File:HQDQ8-240.gif|300px]] |hp=86 |mp=8 |exp=56 |gold=16 |attack=48 |defense=36 |agility=35 |bestiaryNumber=#240 |family=[[Aquatic family|Aquatic]] |description=Like pop-stars of the deep sea, these vile vocalists call other monsters to their aid with their soothing singing voices. |spells=[[Midheal]] |skills=[[Silly Song]] (stuns target)<br>Calls for backup ([[Khalamari kid]] x6) |locations=[[Kingdom of Ascantha]] (near river and shore)<br>[[Pickham Region]] (near shore) |items=[[Waterweed mould]]{{fraction|1|16}}<br>[[Coral hairpin]]{{fraction|1|128}} |evasion={{fraction|0|64}} |attack-resist=0% |frizz-resist=0% |sizz-resist=0% |bang-resist=0% |woosh-resist=0% |crack-resist=0% |zap-resist=0% |flame-resist=0% |ice-resist=0% |grapple-resist=0% |troop-resist=0% |death-resist=50% |poison-resist=0% |paralysis-resist=100% |shock-resist=100% |sleep-resist=100% |confusion-resist=100% |dazzle-resist=15% |fizzle-resist=0% |dance-resist=15% |sap-resist=0% |drain-resist=15% |remake-sprite= |remake-changes= }} Slightly stronger versions of king kelps are faced at sea as soon as the ship is acquired. They are able to summon squid kids in battle instead of khalamari kids. This version also appears on land after the fall of the Black Citadel. {{DQ8Enemy |name=King kelp (seafaring) |kanji=γγγηε |romanji=Wakame Εji |sprite=[[File:HQDQ8-240.gif|300px]] |hp=86 |mp=20 |exp=88 |gold=27 |attack=77 |defense=72 |agility=59 |bestiaryNumber=#240 |family={{Aquatic}} |description=Like pop-stars of the deep sea, these vile vocalists call other monsters to their aid with their soothing singing voices. |spells=[[Midheal]] |skills=[[Silly Song]] (stuns target)<br>Calls for backup ([[squid kid]] x6) |locations=[[Ocean (Dragon Quest VIII)|Ocean]]<br>[[Pirate's Cove]]<br><small>After the fall of [[Black Citadel]]:</small></br>[[Kingdom of Ascantha]]<br>[[Pickham Region]] |items=[[Waterweed mould]]{{fraction|1|16}}<br>[[Coral hairpin]]{{fraction|1|128}} |evasion={{fraction|0|64}} |attack-resist=0% |frizz-resist=0% |sizz-resist=0% |flame-resist=0% |bang-resist=0% |woosh-resist=0% |crack-resist=0% |ice-resist=0% |grapple-resist=0% |zap-resist=0% |troop-resist=0% |death-resist=50% |poison-resist=0% |paralysis-resist=100% |shock-resist=100% |sleep-resist=100% |confusion-resist=100% |dazzle-resist=15% |fizzle-resist=0% |dance-resist=15% |sap-resist=0% |drain-resist=15% |remake-changes= }} ==={{DQ10}}=== King kelps began appearing in Version 2.0 of the game. They are still able to perform a [[Silly Song]] and heal themselves and allies by casting [[Midheal]], but this time around, they call upon other king kelps for backup. In Version 5.1 of the game, Vicious king kelps started to appear, as well. ==={{DQMJ}}=== {{DQMJmonster |name = King kelp |image = |family = {{Material}} |rank = E |description = ''This musician keeps his mic polished at all times, and is always ready to holler a tune.'' |weapons = Swords, Spears, Hammers, Staves |traits = - |resistances = Healed by Water, Sleepproof |skill = [[All-Rounder]] |location = [[Palaish Isle]] |breeding chart = [[Goodybag]] x [[See urchin]] }} {{clear}} ==={{DQMJ2}}=== {{DQMJ2monster |name = King kelp |image = |family = [[Material family|Material]] |rank = C |size = S |weapons = Swords, Spears, Hammers, Staves |traits = [[List of Traits in Dragon Quest Monsters: Joker|Rabble Rouser]] |resistances = Immune to Sleep and [[Magic Frailty|Magical Sabotage]] |skill = [[All-Rounder]] |location = [[Unshore]] |breeding chart = [[Puppeteer]] x [[Bodkin archer]]<br>[[Firn fiend]] x [[Dragon slime]] }} {{clear}} ==={{DQM3}}=== {{DQM3Enemy |name=King kelp |kanji= |romanji= |icon=[[File:King kelp DQM3 portrait.png|100px]] |family=[[File:DQM3 undead family icon.png|link=Undead family]] |hp=<big><big>1,260</big></big> |mp=<big><big>540</big></big> |attack=<big><big>580</big></big> |defense=<big><big>520</big></big> |wisdom=<big><big>640</big></big> |agility=<big><big>500</big></big> |bestiary=#447 |rank=<big><big>'''F'''</big></big> |in-game-description=Despite their regal nature, they love nothing more than gathering the gang to belt out bawdy ballads. Always singing from the heart, it's no wonder they're so cherished by their subjects |talents=[[Aquapothecary]] (lv. 1) |traits=[[Low Heal]] (lv. 1)<br>[[Big Bully]] (lv. 20)<br>[[Rando-Ping]] (lv. 40) |ltraits=[[Tactical Genius]] (lv. 1)<br>[[Detox]] (lv. 1)<br>[[Collective Punishment]] (lv. 60) |habitat=This monster has no natural habitat |items=N/A |synthesis=[[File:Woebergine DQM3 portrait.png|64px|link=Woebergine]] X [[File:Scarfish DQM3 portrait.png|64px|link=Scarfish]] |fusions= |fire-resist=-25% |water-resist=50% |wind-resist=0% |earth-resist=25% |explosion-resist=0% |ice-resist=25% |electricity-resist=0% |light-resist=25% |dark-resist=50% |debilitation-resist=0% |bedazzlement-resist=-25% |antimagic-resist=50% |mp-absorption-resist=50% |confusion-resist=0% |sleep-resist=25% |paralysis-resist=0% |stun-resist=0% |poison-resist=50% |instant-death-resist=0% }} ==={{DQTact}}=== King kelp appears as an A-rank monster of the [[Undead family]] as part of the 1-Year Wrap Party post-anniversary event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by completing the quest at any difficulty. The king kelp also stars in its own Battle Road and he can be faced as a boss in the King Kelp's Summer Concert. {{DQTactEnemy |name=King kelp |kanji=γγγηε |romanji=Wakame Εji |sprite=[[Image:DQT King Kelp.png|275px]] |family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead |rank=[[Image:DQTact Rank Icon A.png|48px]] |role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff |lvl=120 |hp=866 |mp=302 |move=2 |attack=415 |defense=333 |agility=443 |wisdom=138 |weight=35 |bskill1=[[Kelp Slap]] |bskill2=[[Combo Kelp Slap]]{{tt|*|Level 22}} |bskill3=[[Kelp Concert]]{{tt|*|Level 42}} |askill1=Rare Dodgy Dance / Stats Up |askill2=Woosh Res +25 / Stats Up |askill3=Combo Kelp Slap Potency +5% / Stats Up<br>Confusion Success Rate +5% |askill4=Zam Res +25 / Stats Up |askill5=Combo Kelp Slap Potency +5% / Stats Up<br>Confusion Success Rate +5% |lperk1=Raises physical potency of undead allies by 10% in a 5x5 square around him. |bperk1=Max HP +20 |bperk2=AGL +15 |bperk3=Combo Kelp Slap Potency +2% |aperk1='''Rare Dodgy Dance''': Rarely raises evasion rate for 3 turns at action start. |frizz-resist=Normal |sizz-resist=Normal |crack-resist=Very Weak |woosh-resist=Half Res |bang-resist=Very Weak |zap-resist=Normal |zam-resist=Half Res |snooze-resist=Normal |poison-resist=Half Res |physical-seal-resist=Normal |spell-seal-resist=Normal |martial-seal-resist=Super Weak |breath-seal-resist=Normal |hobble-resist=Normal |stun-resist=Normal |blind-resist=Super Weak |curse-resist=Normal |paralysis-resist=Immune |confusion-resist=Half Res |charm-resist=Normal }}
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