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Hellsguard Veera
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==Appearances== ===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''=== Veera only appears in the post-game after defeating [[Milly]] in the Starry Night Tournament as one of the monster masters from the country of Juhyo. [[Terry]] can challenge her to a battle, with the monsters on her team being [[Evil Sir Leopold]], a [[Jumping jackal]], and a [[Tantamount]]. Veera will join Terry if he is able to defeat her in five turns or less. As a monster, she is an SS-rank member of the [[Beast family]]. ===''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key]]''=== {{stub}} ===''[[Dragon Quest Monsters: Joker 3]]''=== Veera was distributed for a limited time as a special promotional monster by visting the Square Enix Café in Tokyo, Japan. However, this time she is part of the [[??? family]] instead of the Beast family. ===''[[Dragon Quest Tact]]''=== Veera appears as a S-rank member of the Beast family during the second part of the Beast Fest, appearing on her own banner alongside [[Dark sabrecat]]. She can participate in the [[Dark sabrecub]]'s Battle Road as a party member. {{DQTactEnemy |name=Hellsguard Veera |kanji=魔戦士ヴェーラ |romanji=Masenshi Vu~ēra |sprite=[[Image:DQT Hellsguard Veera.png|300px]] |family=[[Image:Tact Icon Beast.png|48px]]<br>Beast |rank=[[Image:DQTact Rank Icon S.png|48px]] |role=[[Image:DQTact AttackType.png|48px]]<br>Attack |lvl=130 |hp=1,151 |mp=386 |move=2 |attack=373 |defense=455 |agility=516 |wisdom=191 |weight=50 |bskill1=[[Shadowstitch]] |bskill2=[[Engaging Shot]]{{tt|*|Level 32}} |bskill3=[[Beastmaster Blast]]{{tt|*|Level 52}}<br>'''Talent Blossoming''': [[Slashback]] |askill1=Animal Instincts / Stats Up |askill2=Woosh Res +25 / Stats Up |askill3=Beastmaster Blast Potency +5% / Stats Up<br>Slashback Potency +5% |askill4=Zap Res +25 / Stats Up |askill5=Beastmaster Blast Potency +5% / Stats Up<br>Slashback Potency +5% |lperk1=Raises martial potency of allies, including herself, by 10% in a 5x5 square around her. |bperk1=Max HP +30<br>AGL +20 |bperk2='''Hellsguard Rush''': Greatly raises Move for 2 turns at battle start. |bperk3=Beastmaster Blast Potency +2% |aperk1='''Animal Instincts''': Occasionally raises martial potency/effects for 3 turns when attacking. |frizz-resist=Normal |sizz-resist=Very Weak |crack-resist=Very Weak |woosh-resist=Half Res |bang-resist=Normal |zap-resist=Half Res |zam-resist=Normal |snooze-resist=Super Weak |poison-resist=Normal |physical-seal-resist=Normal |spell-seal-resist=Normal |martial-seal-resist=Half Res |breath-seal-resist=Normal |hobble-resist=Half Res |stun-resist=Immune |blind-resist=Super Weak |curse-resist=Normal |paralysis-resist=Normal |confusion-resist=Normal |charm-resist=Normal }}
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