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===Customization and Vocations=== Players can customize and develop their own character to fight against the star crisis that draws near. Character customization is similar to {{DQ9}}, in that armor is split between various categories: headwear, torso, legs, shield and accessories. Equipment and appearance aren't actually linked, players can use any piece of equipment they have as a cosmetic piece, with only one limitation: the weapon type has to be the same that is currently equipped. After reaching a point in the story, players can also customize their vocation. The basic vocations are: *[[Apprentice Adventurer]] (Beginner vocation) *[[Warrior]] *[[Mage]] *[[Priest]] *[[Martial Artist]] *[[Sailor]] *[[Dancer]] *[[Ranger]] There's also the unlockable [[Gadabout]] vocation, which is a joke vocation but has great Luck and Evasion rate at lv99. Players can later unlock specialist vocations which require two of the basic vocations at lv50 or higher and a vocational scroll. These '''specialist vocations''' are: *[[Battlemaster]] (Warrior + Martial Artist) *[[Paladin]] (Priest + Martial Artist) *[[Sage]] (Mage + Priest) *[[Armamentalist]] (Warrior + Mage) *[[Pirate]] (Sailor + Dancer) *[[Monster Master]] (Sailor + Ranger) *[[Luminary (vocation) |Superstar]] (Dancer + Ranger) *[[Gladiator]] (Martial Artist + Sailor) *[[Astronomer]] (Priest + Ranger) Specialist vocations have better vocational skills, better stats, and can equip teachings, which give two additional -usually passive- skills to the player. The advanced vocations can be revocated three times, which means they can reach up to level 3*99. Once revocated, a green flame icon with a number will appear next to the character's level. Unlike the base vocations, the specialist vocations are more oriented to filingl a certain role that can complement another vocation. For example, Paladins can guard Superstars with their Battle Buddy skill so the Superstar can use On Stage and reduce the party's charge times without worrying about getting hit and stopping the effects of On Stage. In the Japanse version there are super vocations, each of which has a skill points panel similar to those from {{DQ11}}. Players can get skill points by doing specific things, like leveling a vocation up to X level, win a fight at Footsteps of Erdrick in multiplayer, or finishing Y amount of combats using the vocation. As with specialist vocations, each requirement is per character: *バトルキング Battle king (Battlemaster at lv99 or higher) *ガーディアン Guardian (Paladin at lv99 or higher) *魔賢導士 Archsage (Sage at lv99 or higher) *星騎士 Star Knight (Armamentalist at lv99 or higher) *宇宙海賊 Space Pirate (Pirate at lv99 or higher) *天地雷鳴士 [[Druid]] (Monster Master at lv99 or higher) *ウルトラスター Ultrastar (Superstar at lv99 or higher) *ゴッドハンド [[Champion]] (Gladiator at lv99 or higher) *時空術士 Astrotemporalist (Astronomer at lv99 or higher) *ブレイブナイト Brave Knight (Acquire 5 minimedals) *アルカナロード Arcana Lord (Acquire 5 dark medals) *侍 Samurai (Battle King, Guardian, Star Knight, Space Pirate and Champion at lv99 or higher) *軍師 Tactician (Archsage, Druid, Ultrastar and Astrotemporalist at lv99 or higher) The super vocations can be revocated once, allowing a max level of 1*99. Each of these vocations gives the player a sigil when the player reaches max level with it. When using a super vocation ,a red star will appear next to the character's level. If it's revocated, a 1 will appear on top of the star. The first nine supervocations are even more advanced versions of the specialist vocations; while the later four have unique perks and habilities. Brave Knight allows players to access the main skills of 6 additional weapons aside from the equipped one -the skills are used in the order the player places them in the equipment screen-, Arcana Lord shows the element of enemy's charged skills and can give elemental protection to the party, Samurai can't equip shields but can equip a secondary weapon which can be swapped with the main weapon in battle; and Tactician can equip 6 additional weapons like the Brave Knight but can choose which skill to use. Vocations aren't the only important thing affecting progress, weapons are the other big thing. Each weapon has one or two main skills (usually something unique to that weapon), and a series of sub-skill slots that allow you to use other skills as long as they are the same type of skill (there are 4: physical attack, physical support, magic attack, magic support), are allowed for that weapon type and are of the same rank or lower than the slot. Some special weapons have slots that are hybrids, being able to hold 2 types of skill. Weapons, armor and skills can be upgraded for a stats and in the case of skills for reduced charge times. Gear can also be evolved up to four times using a duplicate or a weapon or armour jewel. Doing so increases the upgrade limit, and gives weapons better sub-slots for secondary skills. Weapons can be broken in order to extract their main skill and have that skill available to fill other weapon's sub-skills, if those slots are the same type and rank as the extracted skill. Some equipment can be [[Alchemy|alchemized]] and [[Awakening|awakened]].
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