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==Gameplay== The main mechanic of the game is placing and destroying blocks in a 3d world, similar to other voxel games like [https://en.wikipedia.org/wiki/Minecraft Minecraft]. Some differences with Minecraft include the progression system, the designed areas (as opposed to the procedurally generated worlds in Minecraft), the forced third person view, the combat techniques, and more. Players can use tools and weapons to have a better control of how they interact with the environments. ''Builders'' is divided into chapters, with the aim in each to restore light to the land by rebuilding a central town, with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level, the more citizens it will attract, and better quality items will become available. Inhabitants of a town will give the player quests in order to better their surroundings, defend the town if monsters penetrate the defenses, and cook/craft items for the player to use. Each area has a set structure but certain elements like trees, rocks, flowers, and even caves are randomized upon starting the chapter. The game also features a [[Day-night cycle|day/night cycle]] which affects the type of monsters that appear as well as their ferocity. Monsters can attack what the player has built and lower the town's "experience" as a result, though the Base Level can never actually decrease. Furthermore, the player will periodically need to defend the town against an organized horde of monsters, usually led by a boss monster. The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources. The builder, unlike heroes, cannot level up and stat gains are obtained via equipped weapons, armor and accessories. The equipment in this game degrades with usage, to the point of breaking and disappearing from the inventory. Monsters do not drop experience, but they drop materials and other useful items. The game is divided into four chapters (one for each town), accessible through the main menu once unlocked. At the end of each chapter, a boss is fought (a [[Golem|golem]] for Cantlin, a [[Hades' Condor|hades condor]] for Rimuldar, etc.). Each chapter is standalone -meaning the builder starts with nothing at the start of each chapter-, and can be replayed indefinitely. There are [[Challenges (Dragon Quest Builders)|challenges]] that unlock recipes for the [[Terra Incognita|free mode]], which is unlocked after finishing the first chapter. Some limited player customization can be done at the start of the game, and can be later edited in a sub-menu accessible from the main menu.
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