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Dragon Quest VI: Realms of Revelation
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===Production=== The scenario designer, like always, is [[Yuji Horii]]. As in all other {{Main Series}} games, the art work and design are made by [[Akira Toriyama]] of ''[[Dragon Ball]]'' fame, who also worked on ''Chrono Trigger'', ''[[Tobal No.1]]'', and ''[[Blue Dragon (series)|Blue Dragon]]''. This is the last game in the series to belong to the [[Zenithia]] or the Tenkuu no Shiro (Castle in the Sky) trilogy. After the release of ''I + II'' in 1993 development of ''VI'' began in earnest, with a goal of returning to the more adventurous, less on-rails structure of the [[Erdrick trilogy]] and also parodying the ''very'' common trope of the "hidden world" scenario that RPGs and adventure games employed in the 90's. By introducing the concept of the [[Upper World|Upper]] and [[Lower World|Lower]] Worlds within the first ten minutes of gameplay, [[Yuji Horii|Horii]] avoided the cliche of the late-game introduction of a hidden area where the cast would be forced to explore before confronting the final evil, and allowed ''VI'' to carry an air of genuine mystery from beginning to end. In order to balance the heavy plots and characterizations that {{IV}} and {{V}} enjoyed with the player's ability to explore at their leisure, the vocation system from {{III}} was re-implemented and given a substantial overhaul. Instead of defining a character in a fixed role, ''VI's'' vocations gave players the ability to completely customize their {{Party 6}} as they saw fit. In July 2007, Square Enix announced a series of remakes of {{DQ4}}, {{V}} and ''VI'' for the [[Nintendo DS]]. This marked the first time the game was available on another console and outside of Japan. Prior to this, it had only been available through [[fan translation|fan translations]]. ''Dragon Quest VI'' was the final game of the subseries to be released, following {{Dragon Quest IV}} in 2008 and {{Dragon Quest V}} in 2009. In January 2010, the game was re-released in Japan on the [[Nintendo DS]]. On December 20, 2010, it was [http://press.nintendo.com/articles.jsp?id=26902 announced] that Nintendo of America would be publishing ''Dragon Quest VI'' on February 14, 2011. The subtitle was officially named "Realms of Revelation." *A prequel, {{DQM}} (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured [[Terry]] and [[Milly]] years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with [[Terry]] and [[Milly]], several of the main enemies, including [[Mortamor]], reappear. However, their previous roles have been eliminated, making them appear as just normal enemies. [[Mortamor]] and [[Murdaw]] ([[Murdaw|Mudou]] in the game) do appear as very challenging, very late in-game bosses, though.
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