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==={{DQ7}}=== Martial artist is one of the basic classes available at {{Alltrades Abbey 7}}. It is a prerequisite for the [[Gladiator]] and [[Paladin]] vocations, which in turn are necessary for the [[Champion]] advanced vocation. ====Vocation trait==== The [[Critical Hit]] rate has been changed slightly from {{VI}}, but the cap is still 1/8th. {| class="wikitable" |- ! Rank !! [[Critical Hit]] Rate |- | 1 || 1/64 |- | 2 || 1/64 |- | 3 || 1/64 |- | 4 || 1/32 |- | 5 || 1/16 |- | 6 || 1/16 |- | 7 || 25/256 |- | 8 || 1/8 |} ====Stat Changes==== {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' |- |Battles to Master |160 |- |{{Strength}} | Null |- |{{Agility}} | +15% |- |{{Resilience}} | -10% |- |{{Wisdom}} | -20% |- |{{Style}} | Null |- |Max {{HP}} | Null |- |Max {{MP}} | -50% |} ====PSX Abilities==== ''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' {|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' |- |1 |Beginner | |0 | | | |- |2 |Novice |[[Leg Sweep]]<br>''(LegSweep)'' |16 |One Enemy |Trips an enemy, preventing it from attacking the next turn. |0 |- |3 |Grappler |[[Flying Knee]]<br>''(JumpKick)'' |32 |One Enemy |Deals 50% more damage to [[Floating "family"|floating monsters]] |0 |- |4 |Black Belt |[[Roundhouse Kick]]<br>''(Roundhous)'' |50 |One Group |Attacks one group of enemies with decreasing damage from left to right. |0 |- |5 |Assassin |[[Heave-Ho]]<br>''(Suplex)'' |70 |One Enemy |Chucks a single enemy out of battle. (Works like [[Poof]]) |0 |- |6 |Ninja |[[War Cry]]<br>''(WarCry)'' |105 |All enemies |If successful, will prevent all enemies from attacking the next turn. |0 |- |7 |Sensei |[[Knuckle Sandwich]]<br>''(Punch)'' |130 |One Enemy |Does 50% more damage than a regular attack. |0 |- |8 |Master |[[Wind Sickles]]<br>''(WindBeast)'' |160 |One Enemy |A wind based attack that becomes stronger the higher the user's level. |0 |} =====Hybrid Abilities===== {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' |- |[[Dancer]] |[[Muscle Dance]]<br>''(Jock Dance)'' |One Group |Attacks one group of enemies with decreasing damage. |0 |- |[[Jester]] |[[Smackback]]<br>''(Retaliate)'' |Self |Returns any attack against the user back to the enemy. |0 |- |[[Mage]] |[[Fire Breath]]<br>''(FireAir)'' |All Enemies |Does ~10{{HP}} in fire damage. |0 |- |[[Sailor]]<br>''(Mariner)'' |[[Mean Sweep]]<br>''(BigTrip)'' |One Enemy |Damages the enemy and prevents them from acting the next turn. |0 |- |[[Shepherd]] |[[Ram Raid]]<br>''(RamAttack)'' |Self/One Enemy |Reduces self and one enemy to 20% {{HP}}. |0 |- |[[Thief]] |[[Pressure Pointer]]<br>''(K.O. Punch)'' |One Enemy |Has the chance of killing a single enemy. |0 |} ====3DS Abilities==== {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' |- |1 |White Belt |Nothing |0 | | | |- |2 |Yellow Belt |[[Leg Sweep]] |8 |One Enemy |Trips an enemy, preventing it from attacking the next turn. |0 |- |3 |Green Belt |[[Flying Knee]] |16 |One Enemy |Deals 50% more damage to [[Floating "family"|floating monsters]] |0 |- |4 |Brown Belt |[[Roundhouse Kick]] |24 |One Group |Attacks one group of enemies with decreasing damage from left to right. |0 |- |5 |Black Belt |[[Heave-Ho]] |33 |One Enemy |Chucks a single enemy out of battle. (Works like [[Poof]]) |0 |- |6 |Instructor |[[Pressure Pointer]] |43 |One enemy |Has the chance of killing a single enemy; if it fails, it inflicts 50% melee damage instead. |0 |- |7 |Dojo Master |[[Knuckle Sandwich]] |53 |One Enemy |Does 50% more damage than a regular attack. |2 |- |8 |Fist of Fate |[[Wind Sickles]] |65 |One Enemy |A wind based attack that becomes stronger the higher the user's level. |0 |} ====Usefulness==== The M.A.'s skill Wind Sickles is worth learning as it grows in strength the higher the level. In terms of development, the M.A. is required in order to become a [[Gladiator]] and [[Paladin]]. The great thing about Martial Artists is that these two classes combine to make a [[Champion]]. The Champion is worth investing some time and battles in getting if the player is looking to go to the [[bonus dungeon]]s. The M.A.'s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn't require changing into a [[Dancer]] to do so.
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