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==={{DQH}}=== Alena is a playable character in the first Heroes game, debuting alongside [[Kiryl]]. She and Kiryl are the first of the otherworldly characters who join the heroes, helping them fight off a rampaging [[Gigantes]] that is attacking the city of Arba. The two of them are pursuing a thief, who turns out to be [[Robbin' 'Ood]]. In the game, Alena is given the title of ‘The Queen of Combos’ and her weapons of choice are Gauntlets. True to her original appearance in ''Dragon Quest IV'', Alena's fighting style revolves around using powerful and fast martial arts techniques to pummel enemies in close quarters. While her range and area-of-attack is not as good as other characters, she’s an invaluable asset when dealing with more powerful monsters or bosses. Her [[Coup de Grâce]] is [[Great Ball of Fire]], which first appeared as her special move in the ''Monster Battle Road'' games. [[File:Heroes Alena Sheet.png|thumb|Heroes info sheet]] ====Stats==== {| style="width:35em; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" |- | Level || 11 || 99 |- | HP || 69 || 630 |- | MP || 18 || 135 |- | Strength || 35|| 290 |- | Resilience || 13|| 110 |- | Wisdom || 13 || 105 |- |Deftness || 21 || 170 |} ====Abilities==== {| class="wikitable" style="width:55em; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Ability || Points Required || MP || Description || Requirements |- style="font-weight:normal" |- | [[Multifists]] || 0 || 6 || A flurry of fists that will send foes flying. || --- |- | [[Divide|Divide and Conquer]] || 15 || 20 || Creates two copies of the caster in order to cause triple trouble. || None |- | Flying Fist || 6 || 5|| An uplifting uppercut that sends enemies skyward.|| None |- | Super Flying Fist || 8 || 8 || An unrestrained uppercut that sends foes flying even further. || Flying Fist |- | Über Flying Fist || 16 || 12|| An ultimate uppercut that ejects enemies into the atmosphere. || Super Flying Fist |- | [[Roaring Tirade]] || 3 || 10 || Blasts beasts backwards with unstoppable force.|| None |} ====Alena-Exclusive Skills==== {| class="wikitable" style="width:55em; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Multifists Multiplier || 20 || Hold ▢ after unleashing Multifists to attack multiple times.|| Multifists |- | Divide and Conquer Booster || 25 || Makes the doubles produced by Divide and Conquer last even longer.|| Divide and Conquer |- | Rip-Roaring Tirade || 5 || Makes Roaring Tirade affect enemies over a wider area. || Roaring Tirade |- | Knuckle Sandwich Enhancer || 5 || Hold △ to charge up Knuckle Sandwich even further.|| Reach Lv. 20 |- | Knockout Knuckle Sandwich || 8 || Increases the chance that Knuckle Sandwich will land a critical hit. || Reach L.v 24 |- | Divide Booster || 8 || Increases the chance that Divide will activate. || None |- | Counter Productive || 5 || Receive a tension boost every time you execute Counterstriker perfectly. || None |- | Maximum HP +10 || 10 || Increases maximum HP by ten.|| None |- | Strength +5 || 10 || Increases strength by five points.|| None |- | Strength +5 || 10 || Increases strength by five points.|| None |- | Resilience +5 || 10 || Increases resilience by five points.|| None |- | Ace Evader|| 15 || Greatly increases the period of invincibility after a successful evasion.|| None |- | [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22 |- | Tension Extension Turbo || 15 || Extends high tension by fourseconds. || Reach Lv. 18 |- | Last Hurrah || 15|| Increases critical hit rate when low on HP. || None |} ====Attributes==== {| class="wikitable" style="width:55em; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 |- | Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 |- | Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 |- | Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 |- | Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 |} ====Special Effects==== {| class="wikitable" style="width:55em; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Deftness Boost || 6|| Slightly increases deftness.|| None |- | Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 |- | Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 |- | Tension Extension || 3 || Extends high tension by two seconds.|| None |- | Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 |- | Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None |- | Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None |- | Hysterical Strength || 15 || Increases attack when low on HP. || None |- | Last Stand || 6 || Increases defence when low on HP. || None |}
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