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Nera Briscoletti
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==={{DQH}}=== Nera is one of the thirteen playable characters in the first game. She and [[Bianca Whitaker]] have been mysteriously transported to the land of Arba in the Dwarven settlement of Grannet on the night before one of them is about to get married. In order to differentiate her from other playable characters, Nera uses {{Wand}}s as her weapon of choice in the game, and can cast both [[Bang]] and [[Oomph]] in battle. Her [[Coup de Grâce]] is [[Big Banga]], where she raises her wand to the sky, twirling it around to gather magic, which she then flings forward as a giant bubble to create an incredible explosion a few yards ahead of her. [[File:Heroes Nera Sheet.png|right|thumb|400px|Heroes info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Attribute || Starting Stats || Maximum Stats |- style="font-weight:normal" |- | Level || 25 || 99 |- | HP || 128 || 570 |- | MP || 64 || 270 |- | Strength || 37 || 170 |- | Resilience || 36|| 140 |- | Wisdom || 106 || 300 |- |Deftness || 14 || 60 |} ====Spells & Abilities==== {| class="wikitable" style="width:59%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || MP || Details || Requirements |- style="font-weight:normal" |- | [[Miracle Moon]] || 0 || 2 || Chops chumps into chunks with a storm of spinning sickles.||None |- | Endless Miracle Moon || 3 || 2 || Summons a storm of sickles that lasts for a long, long time. Drains MP until dispelled or Nera’s MP reaches 0.||Miracle Moon |- | Maelstrom || 6 || 3 || Creates a vast vortex that sucks in surrounding monsters.||None |- | Endless Maelstrom ||3 || 8 || Creates a vast vortex that sucks in surrounding monsters indefinitely. Drains MP until dispelled or Nera’s MP reaches 0.||Maelstrom |- | [[Bang]] ||4 || 7 || Blasts enemies in front with an intense explosion.||None |- | [[Boom]] || 8 ||13 || Blasts enemies all around with an enormous explosion.||Bang |- | [[Kaboom]] || 16 || 25 || Blasts enemies over a huge area with an insane explosion.||Boom |- | [[Oomph]] || 15 || 20 || A spell that adds a little extra Oomph to allies’ attacks.||None |} ====Nera-Exclusive Skills==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maelstrom Extender|| 20 || Extends the area of effect of Maelstrom. || Maelstrom |- | Bubble Burster|| 5 || Causes Bang-type spells to make Hubble Bubble’s bubbles explode. || Bang |- | Oomph Extender || 20 || Makes the effect of Oomph last longer. || Oomph |- | Hubble Bubble Booster || 20 || Makes Hubble Bubble’s bubbles bigger. || Reach Lv. 20 |- | Hubble Bubble Extender|| 8 || Makes Hubble Bubble last longer. || Reach Lv. 24 |- | Magic Mirror|| 5 || Defend at just the right moment to reflect enemy spells. || None |- | Maximum MP +5 || 10 || Increases maximum MP by five.|| None |- | Maximum MP +5 || 10 || Increases maximum MP by five.|| None |- | Resilience +5 || 10 || Increases resilience by five points.|| None |- | Wisdom +5|| 10 || Increases wisdom by five points.|| None |- | Wisdom +5|| 10 || Increases wisdom by five points.|| None |- | Tension Extension Turbo || 8 || Extends high tension by four seconds. || None |- | Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.|| Reach Lv. 32 |- | Grace Under Fire|| 15 || Slowly restores MP when low on HP.|| None |- | Guardian Angel|| 15 || Occasionally restores the player to 50% HP upon death. || None |} ====Attributes==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32 |- | Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32 |- | Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32 |- | Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32 |- | Wisdom+5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32 |} ====Special Effects==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#facf54 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Deftness Boost || 6|| Slightly increases deftness.|| None |- | Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28 |- | Artful Dodger || 6 || Slightly increases the period of invincibility after a successful evasion.|| None |- | Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22 |- | Tension Extension || 3 || Extends high tension by two seconds.|| None |- | Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16 |- | Critical Impact || 15|| Critical hits cause the user’s attack to increase.|| None |- | Critical Cover || 6 || Critical hits cause the user’s defence to increase.|| None |- | Hysterical Strength || 15 || Increases attack when low on HP. || None |- | Last Stand || 6 || Increases defence when low on HP. || None |}
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