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==={{DQH2}}=== Meena appears in Dragon Quest Heroes II as the fourth set of otherworldly characters, alongside her sister [[Maya]] who joins shortly afterward. After the intrepid heroes wind up locked in Ingenia’s dungeons due to being mistaken for assassins, they are discovered by Meena who is searching for her sister, who left home one day and disappeared. Discovering that [[Torneko]] was with the jailed travelers, and they are attempting to meet the queen of the land; Meena believes that her fate is intertwined with the others and joins them. In game Meena is given the title of “The Divine Diviner” and her weapon of choice are her iconic [[Silver tarot cards|Tarot Cards]], mimicking her gameplay from 4. Meena is able to throw her tarot cards to attack foes from a long range, and call upon the effects of various Arcana to inflict debilitating effects on any foe targeted by her cards. In addition she also has access to her staple [[Woosh]] spells for a wide area of effect damage and [[Multiheal]], despite not being able to learn it in her original game. Her [[Coup de Grâce]] is [[Starfall]], which summons a meteor shower to strike all her enemies. [[File:Heroes 2 Meena.png|thumb|Heroes 2 info sheet]] ====Stats==== {| style="width:40%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Attribute || Starting Stats ||Maximum Stats |- style="font-weight:normal" |- | Level || 16 || 99 |- | HP || 77 || 335 |- | MP || 45 || 170 |- | Strength || 46 || 225 |- | Resilience || 24 || 150 |- | Wisdom ||33 || 275 |- |Deftness || 9|| 55 |} ====Skills==== Meena can learn the following spells & abilities through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required ||MP || Details || Requirements |- style="font-weight:normal" |- | [[Woosh]] || 0 || 4|| Stirs up a wicked whirlwind that damages foes in front.|| Requirements |- | [[Swoosh]] || 8 || 10|| Stirs up a terrible tornado that tears into foes over a wide area. || Woosh<br>Reach Lv.10 |- | [[Kaswoosh]] || 14 || 16 || Stirs up a hard-hitting hurricane that blows all foes away.|| Swoosh<br>Reach Lv. 22 |- | [[Multiheal]] || 20 || 26|| A superior spell that heals all allies.|| None |} Meena can acquire the following attributes through skill points. {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Name || Points Required || Details || Requirements |- style="font-weight:normal" |- | Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Wisdom +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Deftness +10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || None / Reach Lv. 12 / 20 / 28 / 36 |- | Multiheal Multiplier || 15 || Increases the amount healed by Multiheal. || Multiheal<br>Reach Lv. 20 |- | Multiheal Multiplier|| 20 || Further increases the amount healed by Multiheal.|| Multiheal Multiplier<br>Reach Lv. 40 |- | Tarot Throw Extender || 8 || Extends the range of Tarot Throw.|| None |- | Tarot Throw Expander || 20 || Extends the area of effect of Tarot Throw.|| Tarot Throw Extender |- | Aerial Tarot Throw Extender || 8 || Extends the area of effect of Aerial Tarot Throw. || None |- | Empress Enhancer || 10 || Extends the area of effect of The Empress.|| None |- | Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 |- | Powersaver Plus || 15 || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28 |- | Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 |- | Grace Under Fire || 15 || Slowly restores MP when low on HP. || None |- | Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None |- | Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 |- | Tension Extension || 3 || Extends high tension by two seconds. || None |- | Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None |- | Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None |} ====Proficiency==== {| class="wikitable" style="width:60%; height:100px; text-align:center" border="1" |- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | Rank || Name || MP || Description |- style="font-weight:normal" |- | 1 || Wild Cards || 9|| Catapults countless cards at nearby enemies. |- | 2 || The Devil || 10|| Damages all marked enemies and decreases their defence. |- | 3 || Magic +15 with Cards || –|| Increases magical might by fifteen points when wielding cards. |- | 4 || Attack +5 with Cards || – || Increases attack power by five points when wielding cards. |- | 5 || Magic +15 with Cards || –|| Increases magical might by fifteen points when wielding cards. |- | 6 || Attack +5 with Cards || – || Increases attack power by five points when wielding cards. |- | 7 || The Fool || 8|| Deals damage to all marked enemies and can poison them too. |- | 8 || Magic +15 with Cards || –|| Increases magical might by fifteen points when wielding cards. |- | 9 || The Moon || 12 || Damages and dazzles all marked enemies. |- | 10 || Max. MP +10 with Cards|| – || Increases maximum MP by then when wielding cards. |- | 11 || The Tower|| 12|| Calls down lightning to lay mercilessly into all marked enemies. |- | 12 || Magic +15 with Cards || – || Increases magical might by fifteen points when wielding cards. |- | 13 || Death || 9|| Deals damages to all marked enemies, and can also cause instant death. |- | 14 || Max. MP +10 with Cards|| – || Increases maximum MP by then when wielding cards. |- | 15 || Attack +20 with || – || Increases attack power by twenty points when wielding cards. |- | 16 || Max. MP +10 with Cards|| – || Increases maximum MP by then when wielding cards. |- | 17 || Magic +15 with Cards || – || Increases magical might by fifteen points when wielding cards. |- | 18 || Max. MP +10 with Cards|| – || Increases maximum MP by then when wielding cards. |- | 19 || Increased Evasion with Cards. || – || Slightly increases evasion when wielding cards. |- | 20 || Attack +20 with || – || Increases attack power by twenty points when wielding cards/ |}
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