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Dragon Quest XI: Echoes of an Elusive Age
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==Dragon Quest XI S: Definitive Edition== This version of the game includes the following new features and improvements in addition to all content seen in the international {{PS4}}/PC release. This version is the marriage of the best features of the {{3DS}} and {{PS4}} versions, and will allow the player to alternate between 2D and 3D modes at any church or [[goddess]] statue. It was originally exclusive to the Nintendo Switch but it was eventually ported to PlayStation 4, Xbox One (and Gamepass), PC (Steam), and Stadia. This new version replaced de facto the original version on PSN and Steam. The Stadia version became unplayable once the service went offline in 2023. ====Quality of life adjustments==== *Improved camera controls in 3D mode. *The ability to dash in the overworld has been added for the Japanese version. *Forging is now available at all times, available from the "+" button menu. *Cutscenes may now be skipped immediately. *Additional appearance-changing equipment. **The equipment set based on the protagonist of the eighth game that was added to the international release has been added for the Japanese version. **A special outfit for Erik designed by mangaka Hiro Mashima, of ''Fairy Tail'' fame. This outfit remained Switch-exclusive even after DQXI S was ported to other platforms. *The ability to switch between the Symphonic Suite and original soundtracks. **Option to replace the overworld theme with the one from {{Dragon Quest VIII}}. *The ability to switch between 3D and 2D modes as in the {{3DS}} version. ====Scenario additions==== *An extensive sidequest involving Hendrick and Jasper has been added to the end-game. *A new character, Madame Cherie, has been added. She is a professor at [[L'Académie de Notre Maitre des Médailles]]. *Additional sub-scenarios are added at the beginning of Act 2 focusing on various {{Party 11}} members and what they were doing before rejoining the Luminary. In order, they elaborate on [[Sylvando]], [[Jade]], [[Erik]], and [[Rab]]'s activities. *The Luminary is able to 'Become Companions' with any {{Party 11}} member (rather than just [[Gemma]]) in Act 3, with a scene added atop the Cobblestone Tor for each. ====Party interaction==== *Additional [[Party Chat]] dialogue. **In-battle speech bubbles for character commentary. *Fully voiced cutscenes in both English and Japanese for the Japanese and International versions respectively. **The ability to switch between English and Japanese voices in the International version **The ability to silence the protagonists' idle sounds such as yawns and battle cries *Party members will follow behind the {{Luminary}} in 3D mode just as in 2D titles. **Characters can be spoken to directly on the overworld without having to bring up the [[Party Chat]] menu. *Party members will move on their own while in battle, adjusting to the conditions of conflict for more player immersion. This is an aesthetic adjustment that does not affect gameplay. ====Mini game refinements==== *A photograph mode reminiscent of [[Cameron's Codex]]. *Horse-racing minigame has been fine-tuned. *The amount of monsters to ride has been increased by four, including a [[Golem]], [[Great sabrecat]], and [[Slime knight]], and an [[Iron maiden]]. **Running over small to medium monsters now gives experience points, 30% of what would be gained in a normal battle. [[Gold]] is not awarded by these hit-and-runs. **A dedicated musical theme will play when riding a Great sabrecat.
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