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Dragon Quest VIII: Journey of the Cursed King
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===Other changes=== *Characters are shown holding their equipped weapons, posture changing on the type of weapon and their state of health and status. In a few cases the character's displayed clothing will change to reflect their equipment, seen most notably with {{Jessica}}'s outfits. *The battle screens are shown in a dynamic view, with shifting camera angles to display the current combatant and the action being performed. The {{Party 8}} appears in the battle screen, unlike previous installments. At the end of the battle, an animation of the surviving {{Party 8}} members putting away their weapons is played. *The buildings in a town are visible even from the overworld view. *The [[Day-night cycle]] of games {{III}}, {{IV}}, and {{V}} is restored. Time now passes even in towns, and the {{Party 8}} can use an [[inn]] to switch from day to night, as well as vice-versa. Thus, there is no longer a [[Night light]], or related spells. *{{Style}} has been removed. *Characters cannot be renamed. *[[Vehicle]]s are shown at their actual size, and the world map is scaled down appropriately when they are in use. The [[ship]] has a bridge which it uses to dock with the land, and its altitude can be changed to match the shorter cliffs, if necessary. *A Sabrecat steed replaces the traditional [[Flying Carpet]], and is unlocked via a sidequest at [[Chateau Felix]]. It moves much faster than the {{Hero 8}}, allowing the {{Party 8}} to move further between random [[encounter]]s (although they still occur at the same rate). *Although the {{Party 8}} has a [[wagon]] throughout the game, it has no effect on gameplay other than housing the [[Alchemy Pot]], since the party is essentially fixed throughout the game. Also, it is not normally shown on the display, only appearing during cutscenes or the [[Party Chat]] screen.
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