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Dragon Quest VI: Realms of Revelation
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===Battle refinements=== [[File:Monster Battle Victory DQ VI group.png|right|border|250px]] *All {{MFamilies}}s are fully animated in battle, with most having three frames per action. *Stat growth becomes pre-set upon leveling up, with no random width as in the previous five games. This would be slightly modified in the remake, allowing for a slight range of growth. *The limit for non-HP and MP stats has been raised from 255 to 500. *{{Luck}} has been removed from the game. *[[Status effect|Curse]]s as monster abilities have been removed from the game, with cursed equipment no longer requiring a benediction to remove. *The infamous “learning period” experienced through the [[artificial intelligence]] has been abolished, with A.I. controlled {{Party 6}} members immediately recognizing the resistances of {{MFamilies}}s from the first turn. However, characters will never use items when using the A.I. *Significantly more skills have been added compared to the previous game, raising the total from 29 to 93. :*A separate window has been created for skills, instead of lumping them together with spells ala the {{SFC}} version of {{V}}. *Several new accessories have been introduced, raising the total from 7 to 20. *The cursor will remain on the last selected spell/skill if the player exists that window and when the character has their next turn. *When a battle is over the BGM of the area will resume playing from where it was last interrupted, as opposed to starting over. *[[Encounter]]s have shifted from a purely random chance to step-based additives, meaning that a battle will always commence when a character takes the required amount of steps for that terrain/location. *Unlike in the two preceding games, characters in the [[Wagon]] can cast spells at any time, even in dungeons where the wagon cannot go.
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