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=={{NES}} glitches== Khoryv is the subject of two useful glitches in the {{NES}} version of the game. ===Enemy boundary glitch=== Khoryv is near an area of the world map which has errors in its enemy boundaries. By traveling east from the town along the river, {{MFamilies}}s from the southern region across the river can be encountered. These enemies are extremely powerful compared to those near Khoryv and can give a huge {{Exp}}erience boost if defeated early in the game. The glitch appears to have been purposely retained in the {{GBC}} port. The glitch is remarkably similar to the also unintentional "Peninsula of Power Leveling" glitch that existed in different forms in the first two ''[[Final Fantasy]]'' games, where errors in encounter zone placement could allow players a chance to fight enemies way above the power level of the rest of the general area from a later place in the game proper. ===Scornet paralysis exploit=== One of the enemy types found near Khoryv is the [[Scornet]]. These enemies can cause a player to become [[Paralysis|paralyzed]] when being attacked, the first appearance of this status condition in the game and series. This condition is necessary to perform the [[List of glitches in Dragon Quest III#Numb status glich|numb status glitch]]. Fighting Scornets is the earliest point in the game where the glitch can be performed.
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