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Dragon Quest VI: Realms of Revelation
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===Player conveniences=== *There is a system to memorize speeches made by the townspeople. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the {{Hero 6}} can replay more messages or delete messages from the list. This system is also used in the {{SNES}} and {{GBC}} remakes of {{Dragon Quest III}}, but not in any later games. :*This feature was removed in the remake, but the [[Party Chat]] feature serves a similar purpose. *Walking pace is quickened in towns, castles, and dungeons. The screen no longer scrolls off the edge of a town map; instead the {{Party 6}} will begin to move towards the edge of the screen, moving the message window if necessary. *Wells can now be explored, with some leading to simple dead-ends, others small alcoves with treasure, and many leading to ambushes by [[Scarewell]]s and their relatives. *Once acquired, the world map can be accessed via the R button for viewing at any time in the field, with the grayed-out sections filling in as the player explores. :*In the DS Version, the top screen automatically displays the map, and in the smart phone version it can be opened by pressing an icon on the screen. *The Open command has been deleted, with doors automatically swinging wide when the player walks towards them. Locked doors will notify the player that they do not have the right key. *The [[Zoom]] spell's MP cost has been dropped from 8 to 1, allowing for less expensive flights. *During cut-scenes, exclamation points and question marks will appear over a character's head to add inflection to dialogue. *[[Mini medal]] exchange has changed to one of cumulative rewards rather than individual purchases, meaning a player who has 40 medals will be given a single [[Miracle sword]], and only has to collect another ten to receive the next reward. *Gold can now be carried in six figures, up to 999,999. *For the first time, there is a [[bag]] to store excess items. As a result, the item vault was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all until they are placed in a character's inventory but this was changed in later games onward. *Spell and skill descriptions are now displayed in-battle, forgoing the use of the instruction manual and player-notes.
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