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Dragon Quest IV: Chapters of the Chosen
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==New features== ===Artificial intelligence=== In Chapter 5, party members beside the Hero are no longer directly controlled, their behavior instead being dictated by options in the Tactics menu (Normal, Defensive, Offensive, Save {{MP}}, Use No MP, Try Out). The ensuing actions are controlled by an intricate [[artificial intelligence]] system, which takes up a significant amount of the game's memory. The other chapters, except {{DQ4 Chapter 2}}, also contain [[Non-Player Character|computer-controlled party members]] that act alongside the player in battle. ===Party expansion=== *Every chapter save the second includes a non-chosen party member who will assist the group temporarily during their travels together. Each is tied to a story element of the chapter and reflect that section of the story's tone. *A [[Wagon]] was implemented to transport up to eight party members at the same time, allowing for battle configurations to be rearranged to suit any encounter at will. Certain dungeons will not allow the wagon to enter the area, however. ===Collectibles=== As the [[Erdrick trilogy]] revolved around amassing several artifacts to advance a game's progress, ''IV'' introduced collectibles to maintain the same sense of accomplishment while playing a more linear narrative. *[[Mini medal]]s are scattered throughout the world for the player to gather at their leisure, which can be exchanged for incredible equipment at the palace of the [[Medal King]]. *Items are now hidden in drawers, cabinets, and urns in addition to {{chest}}s. Contents range from stat boosting seeds to common item and small sums of [[gold]]. ===[[Casino]]=== Building upon the gambling featured in the monster arenas of {{III}}, the fourth game allows players to explore a large casino in the city of [[Endor]]. Redeemable tokens can be won at slot machines, poker, and monster betting, which can be spent on exclusive items and equipment. ===Sequel connectivity=== {{DQ5}} has some references to ''Dragon Quest IV'', but is mostly an independent story that does not heavily rely on the previous entry. The adventure of the chosen is known only by a scant few individuals, which further separates the [[Zenithia trilogy]] from the Erdrick saga's heavy focus on in-game history and family lineage.
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