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Baramos' Lair
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==={{DQ11}}=== The {{Luminary}} and his party can travel to the lair twice through the [[Echo Chamber]]. The first venture is sometime after the conclusion of the game, in which the kings of [[King of Aliahan|Aliahan]], [[Portogus Rex]] of [[Portoga]], [[King of Romaria|Romaria]], [[King of Edina|Edina]], [[King of Manoza|Manoza]], and their guards converge on the site to honor the deaths of the [[King of the Necrogond]] and his people. To their horror, the reanimated corpses of these citizens have begun the process of reviving [[Baramos]], and the lair is once again crawling with monsters. The king of the Necrogond himself may be spoken to as well, having resisted the mind-altering incantations of the [[Necrogondolier]] due to his immense despair of the plight of his people. By slaying the necromancer, the {{Luminary}} and his {{Party 11}} allow the Necrogondians to rest in peace at last. The second expedition to the lair occurs after this point, in which the aforementioned kings attempted to secure the site from {{MFamilies}}s but were repelled due to the revival of [[Baramos]], who used the souls of his followers to return. The {{Luminary}} must clash with the affront to [[Rubiss]], and finally put an end to the Necrogrond's misery. Additionally, the [[Galapogod]] was taken to here by a group of {{MFamilies}}s who abducted the holy terrapin from his home in [[Tenton]]. These foes are chumps, and can be defeated easily at any level.
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