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==Characteristics== Martial artists have a great amount of {{Agility}} and {{Strength}}, as befitting a life dedicated to physical fitness. They can deal devastating amounts of damage from a single strike, but their equipment pool is much more limited than that of a [[Warrior]]'s. For example, if equipped with any weapon other than a claw in {{Dragon Quest III}} a Martial Artist's abilities will actually decrease as his or her {{Attack}} power will drop considerably. Compared to other vocations, Martial Artists also have a very limited armor selection, particularly when it comes to shields and headwear. This can be a boon to the party's finances as unlike Warriors it is not necessary to continuously upgrade the Martial Artist's equipment. Most of their armour consists of lightweight vests and other clothing designed for ease of movement, as heavier armour would interfere with their mobility and hamper their fighting style. A pugilist has a higher chance of scoring a [[Critical Hit|critical hit]] on an enemy than other vocations, with their ratio being dependent on their level instead of staying at the standard fixed {{fraction|1|64}} chance that is common throughout the series. In all versions of {{Dragon Quest III}} the formula is '''LvL/256''', capping once the martial artist reaches level 64 (25%). For {{Dragon Quest VI}} and {{Dragon Quest VII}} the formula is dependent on the character's rank in the vocation, capping at {{fraction|1|8}} when the vocation is mastered. Critical hits utilize a character's [[Deftness]] in {{Dragon Quest IX}} and subsequent titles, with Martial Artists receiving no special treatment other than a high aptitude for the stat.
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