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==Appearances== ==={{DQ3}}=== In remake versions of the game, Lullab-Eye can be used by [[Xenlon]], as well as [[Gran Dragon]] in the GBC version. The effect lasts between 1~4 turns. ==={{DQ4}}=== Appearing only in the remakes, Lullab-Eye is an enemy-only skill that can be used by [[Testudogre]]s, as well as [[Aamon]]'s ultimate form. The effect lasts for 2~4 turns. ==={{DQ6}}=== Lullab-Eye makes its first appearance in the series as an enemy-only skill that can be used by the bosses [[Second Test]], [[Murdaw]] during the third battle against him, [[Mortamor]]'s third form, and [[Nokturnus]]. It puts a party member to sleep for 1~4 turns. ==={{DQ7}}=== Lullab-Eye is an enemy-only skill that can be used by [[Eyesaur]], [[Hideous eyesaur]], [[Testudogre]], [[Orgodemir]] in his first form when faced at the [[Malign Shrine]] and his second form during the final battle, as well as [[the Almighty]]. In the original Sony PlayStation version, the in-game text states that the user's "eyes glinted suspiciously! A great sleepiness comes over the character." ==={{DQ8}}=== Lullab-Eye can be used by [[Dhoulmagus]] during the first phase of the battle, along with his clones, [[Rhapthorne]] during the first battle in the [[Black Citadel]] and the second phase of the final battle, [[Dhoulmagus in Memoriam]], as well as the [[Lord_of_the_Dragovians#Silver_Dragon|Silver dragon]] and the [[Darksteel dragon]]. A character will be put to sleep even if they are wearing a [[Ring of awakening]] or a [[Catholicon ring]]. ==={{DQ9}}=== Lullab-Eye can be used by [[Boa bishop]]s, [[Godsteed]]s, [[Corvus]] in his second form, [[Fowleye]], and the Legacy bosses [[Mortamor]], [[Nokturnus]], and [[Rhapthorne]] from level 5 onward. Once again, the ability ignores any equipment that protects against sleep like the Rousing ring, but it is possible to become immune to its effects with either [[Knight Watch]] or [[Soul Asylum]]. ==={{DQ10}}=== Lullab-Eye can be used by various monsters and bosses, including [[Living statue (recurring)|Living statue]]s, [[Testudogre]]s, [[Moai minstrel]]s, [[Nelgel|Nelgel the Netherlord]], and [[Maldragora|Maldragora the Worldmaker]]. Unlike previous games, it is possible to avoid being put to sleep if the character is immune or with the help of [[Snap, Crackle, Poof]]. ==={{DQ11}}=== Lullab-Eye can be used by [[Lump mage]]s, [[Lump shaman|Vicious lump shaman]]s, and [[Calasmos]]. As with ''X'', it is possible to avoid being put to sleep with immunity or Snap, Crackle, Poof. * In the ''Definitive Edition'' of the game, it can also be used by [[Archfiend's acolyte]]s, [[Hoopthorne]], and the [[End of Time]]. ==={{DQTact}}=== Lullab-Eye is known naturally by [[Rhapthorne]] at Level 1. It costs 24 MP to cast, has a range of 3 squares away from him in any direction, and has a high chance to put a single enemy to sleep. {{DQTactSkill |name=Lullab-Eye |kanji=γγγγγ²γ¨γΏ |romanji=AyashΔ« hitomi |role=Debuff |type=Martial |element=[[Image:DQTact Non-elemental.png]] |mp=24 |range=[[Image:DQTact_Range1.png|48px]]<br>3 |status=[[Image:DQTact_Sleep.png]]<br>Sleep |description=Often puts 1 enemy to sleep |monsters=Rhapthorne }} {{clear}} {{DQSkills}} [[Category:Skills]] [[Category:Sleep skills]] [[Category:Dragon Quest III enemy skills]] [[Category:Dragon Quest IV enemy skills]] [[Category:Dragon Quest VI enemy skills]] [[Category:Dragon Quest VII enemy skills]] [[Category:Dragon Quest VIII enemy skills]] [[Category:Dragon Quest IX enemy skills]] [[Category:Dragon Quest X enemy skills]] [[Category:Dragon Quest XI enemy skills]] [[Category:Dragon Quest Monsters: Super Light skills]] [[Category:Dragon Quest Walk skills]] [[Category:Dragon Quest Tact skills]]
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