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==Appearances== ==={{DQ8}}=== Gold Rush is an upgrade of [[Penny Pincher (skill)|Penny Pincher]] that can be learned by [[Yangus]] after allocating 93 skill points into his Club skill. The blow hits for 25% more damage and swipes an extra 20% of the target's dosh, costing 2 MP to use. Like Penny Pincher, there is a chance that no extra gold will be obtained. In the original PS2 version, if the blow finishes off an enemy, then no extra gold would be earned. * In the Nintendo 3DS version, it is now possible to earn the extra gold even if Gold Rush finishes off an enemy. ==={{DQ9}}=== The [[Luminary (vocation)|Luminary]] version of Gold Rush rains a deluge of gold coins upon all enemies for 530~580 earth damage. It can be used by any character that has the "[['Luminary's Lore']]" (quest #120) item in their inventory, and costs 1,000 gold each time it is used. ==={{DQ10}}=== Gold Rush can be learned by [[Luminary (vocation)|Luminaries]] by allocating 100 points into their ''Je Ne Sais Quoi'' skill. It inflicts around 270~300 non-elemental damage to all enemies in a circular area of effect around the user and once again costs 1,000 gold to use each time instead of costing MP. The skill's damage starts to increase when the user's {{Style}} exceeds 300, reaching to its upper limit at 999 Style. If the player equips the [[Noscar]], the gold cost costs doubles to 2,000 gold, but also doubles the amount of damage inflicted. The skill's gold cost can be reduced to 0 if used in conjunction with the Luminary's Luxury Rim skill. * In the {{Offline}} version of the game, the {{Hero 10}} will learn Gold Rush as a Luminary at level 50. It deals 270~300 non-elemental damage to all enemies for a cost of 1,000 gold. ==={{DQ11}}=== Gold Rush is a secret skill that can be learned by [[Sylvando]] through the ''Showmanship'' panel in his character builder for 20 skill points, requiring at least four of the surrounding panels to be unlocked first. It deals around 270~300 damage to all enemies at the cost of 1,000 gold per use. It cannot be used if the player has less than 1,000 gold. ===''[[Dragon Quest: Monster Battle Road Victory]]''=== In this game, both skills appear as techniques that can be used by a [[Gem jamboree]]. When Gold Shower is used, the gem jamboree leaps into the air and rains down a large amount of Gold slimes to damage all enemies. * Gold Rush is the secret third skill that can be used when teaming up with a [[Sage]] and has two outcomes when used. If only three gold coins rain down on enemies, it inflicts a small amount of damage, but it can inflict a large amount of damage if a lot of gold rains down. ==={{DQH}}=== Gold Rush is a skill used by [[Gold golem (recurring)|Gold golem]]s when summoned with a Monster Medal. It steals gold from all surrounding enemies and then proceeds to protect its position. ==={{DQTact}}=== Gold Rush can be learned by [[Gem jamboree]] at level 34 and costs 60 MP to use. It has a range of three squares in front of it, inflicts moderate martial damage to all enemies in a plus sign-shaped area of effect, and has a chance to lower their AGL for three turns. {{DQTactSkill |name=Gold Rush |kanji=ゴールドシャワー |romanji=Gōrudoshawā |role=Debuff |type=Martial |element=[[Image:DQTact Non-elemental.png]] |mp=60 |range=[[Image:DQTact RangeFrontRhombus.png|48px]]<br>Front |status=[[Image:DQTact_AGLDown.png]]<br>AGL Down |description=Deals moderate martial damage to all enemies in area of effect, occasionally lowers AGL for 3 turns |monsters=Gem jamboree }}
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