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==New features== ===Presentation changes=== *Re-imagined locations and HD-quality sprites :*Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles *Orchestral soundtrack *Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish :*''Dragon Quest III'' had not yet been translated into most of these languages prior to this remake. *Voice acting support: English and Japanese *Fully animated monsters with sound effects ===Scenario changes=== *The mysterious voice that [[Dream Scenario|assesses the Hero's character]] now guides the young savior, warning of upcoming threats: :*Informing the player of the [[Six Orbs]] upon obtaining the ship in [[Portoga]] :*Congratulating the slaying of [[Orochi]] and speaking of using the orbs to awaken the Everbird, the first time the player is told of [[Ramia]] :*Warning the Hero to not grow complacent after bringing peace to [[Manoza]] and specifically telling the player to seek out the [[boatman's bone]] and the [[mountaincleaver]] sword *Cutscenes have been added that embellish [[Ortega]]'s journey: :*The Hero's mother asking for Ortega to postpone his mission until their child is older, but being unable to do so :*Camping with the [[Shrine of the Dwarf|dwarven blacksmith]] and reflecting fondly on his beaten-up [[Ortega's Helm|old helmet]], with the dwarf lamenting that he does not have the [[Zenithium|proper materials to make it last]] :*Having a duel with [[Simão]] that shows the two travelling as a party for some time :*Ortega fighting off an attempted siege against [[Mur]] by himself despite his wounds, indebting the village to him :*The battle at [[Mt. Necrogond]] sets Ortega against a legion of monsters instead of just a single, non-descript flying monster as seen in the Super Famicom version, dragging the fiend into the mouth of the volcano after intercepting it's ambush :*In-game dialogue reveals that Ortega journeyed to [[Rimland]] and even met with the [[Rimland priestesses|twin priestesses]], as well as rescuing a [[Elves and Faeries|faerie]] in the underworld *[[Hero's Mother (Dragon Quest III)|The mother of the Hero]] has been given more focus and dialogue, reacting to key events *The Hero's grandfather has been given a distinct sprite instead of using the stock old man sprite *[[Patty]] now uses her design from {{Dragon Quest IX}}, has been given more dialogue, and has been revealed to have watched over the Hero since childhood like an older sister *[[Simão]] has been rewritten into a proper character and was one of Ortega's travelling companions *[[Petya]] is now depicted as a young man instead of a child, showing that much time has passed since Ortega departed Mur *[[Baramos]] is now fully aware of the Hero's mission to assassinate him and has acted accordingly, deploying powerful henchmen to the following locations to serve as new boss battles: :*[[Chiromancer]] and [[Madvlad]] guard the [[Blue Orb]] :*[[Kylla]] and the [[Ripper of the Rift]] guard the [[magic key]] hidden in the depths of the [[Pyramid|Ibis pyramid]] :*The unnamed monster that fought Ortega on the volcanic rim of [[Mt. Necrogond]] has been given its own identity as the [[Garboyle]] and guards the entrance to the Necrogond region :A new mandatory destination, the [[Romarian Road]], has been added to elaborate upon [[Robbin''Ood]]'s theft of the [[Romaria|Romarian]] crown :The [[Romarian Outpost]] has been closed due to the rising threat of monsters on top of Robbin' 'Oood being at large, with the guards informing the player to seek out the [[magic key]] in [[Ibis]] *[[Gopal Gupta]] is regretfully unable to give his rescuers the [[black pepper]] they requested, pointing them to {{Alltrades Abbey 3}} to the north in the hopes of finding a merchant selling it *The ruined town of [[Theddon]] is preyed upon by a horde of [[dying fire]]s and [[phantasm]]s, which serve as the boss fight for the [[Green Orb]] *There is now a cutscene showing the [[Jipang|Jipangese]] citizens discussing [[Yayoi]]'s disappearance and dreading that [[Pimiko]] will punish them severely for allowing another sacrifice to [[Orochi]] to escape. One also mentions the [[The Jipangese swordsmith|swordsmith]] who fled with his wife when she was selected to be the sacrifice just before Yayoi *The [[Boss troll|false king of Manoza]] is now revealed to have been a servant of Baramos *The player is not granted entry to the [[Castle of the Dragon Queen]] until Baramos is slain *The [[Great Pit of Giaga]] is surrounded by an impenetrable darkness, and players cannot enter the [[Alefgard|Underworld]] until obtaining the [[Sphere of Light]] *The [[Soul of Baramos]] has been fleshed out into a fully-fledged character of his own right distinct from Baramos, and ambushes the Hero at the [[Tower of Rubiss]] *The [[Temple of Trials]] has been added as a new bonus dungeon, replacing the [[Ice Cave]] of the [[GameBoy Color]] version ===Facility changes=== *The [[Monster Arena (Dragon Quest III HD-2D Remake)|monster arena]] has been totally revamped to allow players to enter their own recruited monsters instead of relying on the arena's stable :*[[T'n'T board]]s added in the Super Famicom remake have not been reimplemented after their removal in the 2014 android/ios port *Saving the game is now done in [[church]]es or by speaking to conveniently-placed nuns instead of by speaking to the local monarchs. *Patty can now loan characters to different save files. These borrowed buddies cannot change their equipment or level up, but there are no restrictions preventing powerful allies from being sent to a new game file ===Character changes=== *[[Character customization]] has been enhanced, with each vocation now having four designs to choose from when recruiting allies at [[Patty's Party Planning Place]] as well as 14 hair colours and 18 different voices :* The new character [[Healizah]] can modify a character's appearance between all available options per gender and vocation. She can be found at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]] *The [[Monster Wrangler]] has been added to the list of vocations, and is freely available from the start of the adventure *The Hero's stats has been buffed considerably, with particular emphasis given to MP growth *The stat-boosting seeds are now applied to a character instead of a vocation, meaning that if a [[Gadabout]] bulks up with 10 [[seed of life|seeds of life]] and changes vocations to a [[Sage]] all of the extra HP points are retained instead of being cut in half when a character swaps professions as with the natural stats *Characters may now equip two accessories, ala {{Dragon Quest XI}} ===Battle changes=== *Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time *Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}. * Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc * The camera pulls back to reveal the party while the player is selecting actions for a turn * Equipped weapons are now visible in battle *Several new [[List of items in Dragon Quest III HD-2D Remake|items]], [[List of accessories in Dragon Quest III HD-2D Remake|accessories]], [[List of armour in Dragon Quest III HD-2D Remake|armour]]s, [[List of helmets in Dragon Quest III HD-2D Remake|helmets]], [[List of shields in Dragon Quest III HD-2D Remake|shields]], & [[List of weapons in Dragon Quest III HD-2D Remake|weapons]] have been added :*Many existing pieces of equipment have also been rebalanced *The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. *Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe *The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming *New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]] :*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted *Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> *All stats caps have been raised from 255 to 999 *{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order) *{{Luck}} now penetrates a monster's resistance to status ailments in addition to protecting the character from the same, determines how often characters score a [[Critical Hit]], and also has a minor influence on physical damage *{{Resilience}} now determines base defence power instead of HP growth *{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions *{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells *[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon *Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar {{Clear}} *The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version *Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] *Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 *Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue *The player is notified if a monster automatically heals at the end of its turn *Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]]. ===Miscellaneous changes=== *Bestiaries, item guides, and a personality guide have been added *Characters can now dash instead of walking casually *Isis has been renamed to Ibis *[[Zoom]] can be cast indoors now, and the list of destinations has been expanded to include shrines, dungeons, and other points of interest
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