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==Appearances== ==={{DQ8}}=== Deathmoves can be performed by two or three monsters when certain special [[Call Team|teams]] are formed. They have various effects, ranging from group attacks, to party buffs, and even combining together to form an even more powerful monster. Since monster teams cannot be controlled by the player, it is random if a monster team will perform their deathmove. One drawback is that when a deathmove is performed, that monster will only act once even if they are capable of performing two actions. ==={{DQ9}}=== Each vocation has a different Coup de Grâce with different effects that can be used at will once the character enters the activation state. The ability becomes available for characters that are at least level 10 and can be triggered under a variety of conditions; the higher that character's level then the longer the player will have the option to activate a Coup de Grâce. When a character is able to use a Coup de Grâce, a notification is given saying: ''[Party member] is primed to perform a coup de grâce!'' The effects of Coup de Grâce do not cost any MP but will only last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''. ====Priming persistence==== {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Level range !style="background:#A152B4; color: white;"|Turn amount |- |10~24 ||6 |- |25~49 ||7 |- |50~74 ||8 |- |75~99 ||9 |} ====Triggers==== The frequency of a Coup de Grâce occurring per turn is amplified by the following conditions: {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Condition !style="background:#A152B4; color: white;"|Boost |- |[[Critical fan]] equipped||+6% |- |[[Critical fan|Overcritical fan]] equipped||+7% |- |[[Critical fan|Hypercritical fan]] equipped|| +8% |- |[[Critical fan|Dire critical fan]] equipped|| +10% |- |[[Revocation Medals|Combat action medal]]||+3% |- |Martial artist, Ranger, or Luminary|| +3% |- |1 other party member primed||+0.8% |- |2 other party members primed||+10% |- |3 other party members primed||+36% |- |10% damage taken||+0.75% |- |20% damage taken||+1.5% |- |30% damage taken||+3% |- |40% damage taken||+6% |- |50% damage taken||+12% |- |60% damage taken||+24% |- |70% damage taken||+48% |- |80% damage taken||+95% |} ====List of Coup de Grâce by vocation==== {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Name !style="background:#A152B4; color: white;"|Vocation !style="background:#A152B4; color: white;"|Effects |- |[[Critical Claim]]||[[Warrior]]||This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]]. |- |[[Roaring Tirade]]||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level. |- |[[Choir of Angels]]||[[Priest]]||Restores 30%~40% of Max HP to allies and cures status effects at once |- |[[Rough 'n Tumble]]||[[Minstrel]]||Evasion increases to 50% and the ability to counterattack goes to 25%. |- |[[0 Zone]]||[[Mage]]||Reduces MP cost to zero for a short while. |- |[[Itemized Kill]]||[[Thief]]||Guaranteed item drop from the enemy it is used on. |- |[[Knight Watch]]||[[Paladin]]||Attacks will do nothing for a few turns on the person who used it (not even [[Disruptive Wave]] can get through). All of the opponents are enraged to the person who used it. |- |[[Brownie Boost]]||[[Ranger]]||Boosts the user's attack, defense, and [[Breath]] resistance by 25%. |- |[[Tension Boost]]||[[Gladiator]]||Boosts tension up to 50 or 100 (maximum). |- |[[Voice Of Experience]]||[[Armamentalist]]||Increases the amount of EXP you get from the battle if you win by a variable amount (1.1~2.0 multiplier) |- |[[Spelly Breath]]||[[Sage]]||Recovers 20%~50% of Max MP to the caster. |- |[[Disco Tech]]||[[Luminary]]||Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade. |} ====Co-op de Grâces==== If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party's current vocations. For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available. {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Name !style="background:#A152B4; color: white;"|Vocations !style="background:#A152B4; color: white;"|Effects |- |[[Quadraslash]]||[[Warrior]]<br>[[Ranger]]||All four party members attack at once. Damage is sum of allies attack minus enemy defence. |- |[[Omnipotense]]||[[Martial Artist]]<br>[[Gladiator]]||Increases all party members' tension by 3 levels. |- |[[Soul Asylum]]||[[Priest]]<br>[[Paladin]]||Renders the entire party invincible for a few turns (similar to Knight's Watch). |- |[[Cast Away]]||[[Mage]]<br>[[Sage]]||Reduces the party's MP cost to zero for a few turns. |- |[[Haulellujah]]||[[Armamentalist]]<br>[[Thief]]||Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0 |- |[[Electro Light]]||[[Minstrel]]<br>[[Luminary]]||Turns all enemies into [[Metal slime family|metal slimes]]. |} ==={{DQH}}=== Each playable character has their own Coup de Grâce, which can be performed when they enter High Tension mode. It will be performed automatically once their tension meter has run out or it can be activated early by pressing the Tension button, which will end High Tension mode early. {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Character !style="background:#A152B4; color: white;"|Coup de Grâce |- |[[Luceus]]||[[Gigagash]] |- |[[Aurora]]||[[Gigaslash]] |- |[[Doric]]||[[Royal Rumble]] |- |[[Isla]]||[[Love Gun]] |- |[[Alena]]||[[Great Ball of Fire]] |- |[[Kiryl]]||[[Kathwack]] |- |[[Terry]]||[[Lightning Storm]] |- |[[Jessica]]||[[Magic Burst]] |- |[[Yangus]]||[[Axes of Evil]] |- |[[Bianca]]||[[Ribbon Let Die]] |- |[[Nera]]||[[Big Banga]] |- |[[Maya]]||[[Puff!]] |- |[[Psaro (Character)|Psaro]]||[[Secret of Evolution]] |- |} ==={{DQH2}}=== Each character activates their Coup de Grâce via the same method as in the previous game. Returning characters have access to the same abilities as before as well. {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Character !style="background:#A152B4; color: white;"|Coup de Grâce |- |[[Lazarel]]||[[Gigagash]] |- |[[Teresa]]||[[Gigagash]] |- |[[Desdemona]]||[[Whopper Chop]] |- |[[Cesar]]||[[Blade of Ultimate Power]] |- |[[Angelo]]||[[Pearly Gates]] |- |[[Carver]]||[[Boulder Toss]] |- |[[Maribel Mayde|Maribel]]||[[Hellfire]] |- |[[Meena Mahabala|Meena]]||[[Starfall]] |- |[[Ruff]]||[[Lambpede]] |- |[[Torneko]]||[[Golden Oldies]] |- |[[Ragnar McRyan|Ragnar]]*||Summons [[Healie]] |- |} *Ragnar is only available in the [[Nintendo Switch]] port of the two games. ===''[[Dragon Quest Tact]]''=== Coups de Grâce are exclusive to characters belonging to the Hero family. They cannot be used right away in battle, requiring a few turns to charge, and most can only be used once per battle. {| cellspacing="0" cellpadding="2" border="1" !style="background:#A152B4; color: white;"|Character !style="background:#A152B4; color: white;"|Coup de Grâce |- |[[Ragnar]]||[[Phoenix Dance]] |- |[[Alena]]||[[Great Ball of Fire]] |- |[[Kiryl]]||[[Über Maulstrom]] |- |[[Bianca]]||[[Zenithian Strike]] |- |[[Nera]]||[[Big Banga]] |- |[[Debora]]||[[Livid Mode]] |- |[[Prince of Cannock|Rickerd]]||[[Cannock Clash]] |- |[[Princess of Moonbrooke|Peronel]]||[[Moonbrooke Prayer]] |- |[[Kiefer]]||[[Searing Sunder]] |- |[[Maribel Mayde|Maribel]]||[[Infernal Flames]] |- |[[Ruff]]||[[Ruff Rider]] |- |[[Carver]]||[[Über Knuckle Sandwich]] |- |[[Terry]]||[[Secret Lightning Storm]] |- |[[Ashlynn]]||[[Magic Burst]] |- |[[Yangus]]||[[Über Parallax]] |- |[[Jessica]]||[[Multi Masher]] |- |[[Angelo]]||[[Heaven's Rain]] |- |[[Maam]]||[[Magic Bullet Gun Hellburst]] |- |[[Popp]]||[[Donk]] |- |[[Dai]]||[[Avan Strash]] |- |[[Hyunckel]]||[[Farewell Bloody Scryde]] |- |[[Alena|Santa Alena]]||[[Über Extra-Large Holiday Present]] |- |[[Jade]]||[[Pink Tornado]] |- |[[Veronica (Dragon Quest XI)|Veronica]]||[[Awakening Magic Seal]] |- |[[Erik]]||[[Criminal Genius]] |- |[[Young Terry]]||[[Great Trelixir]] |- |[[Mjoll]]||[[Heavenly Flurry]] |- |[[Hussar]]||[[Battle-Hardened Slash]] |- |[[Anlucia|Anlucia the Luminary]]||[[Twin Lightning Edge]] |- |[[Hero Erdrick]]||[[Giga Crosscut]] |- |[[Beach Goddess Jessica]]||[[Super Sexy Beam]] |- |[[Mont (King of Leonis)]]||[[King of Leonis]] |- |[[Halloween Veronica]]||[[Trick and Treat!]] |- |[[Ashlynn|Starry Knight Ashlynn]]||[[Shooting Star]] |- |[[Maya]]||[[Puff!]] |- |[[Meena]]||[[Wheel of Fortune]] |- |[[Hero Solo]]||[[Big Banga Slash]] |- |[[Hyunckel|Dark Armour Spear Hyunckel]]||[[Grand Cross]] |- |[[Maam|Martial Artist Maam]]||[[Refractor Fist]] |- |[[Popp|Mage Popp]]||[[Frizz Cracker|Medroa]] |- |[[Dai|Dragon Knight Dai]]||[[Avan Strash Cross]] |- |[[Illusia]]||[[Shining Shroud]] |- |[[Anlucia the Lightning Luminary]]||[[Sunderbolt Flash]] |- |[[Pankraz Gotha]]||[[Immutable Stance]] |- |[[Legendary Monster Wrangler]]||[[Extreme Exhalation]] |- |[[Hero's Son (Dragon Quest V)|Parry]]||[[Zenithian Kazap]] |- |[[Madchen]]||[[Madchen Cannon]] |- |[[Scion of Erdrick]]||[[Light of Alefgard]] |- |[[Princess Gwaelin]]||[[Princess Pledge|Princess's Pledge]] |} {{clear}} {{DQCoup de Grâce}} {{Series_mechanics}} [[Category:Recurring elements]] [[Category:Game mechanics]] [[Category:Dragon Quest IX Coup de Grâce]] [[Category:Dragon Quest Heroes Coup de Grâce]] [[Category:Dragon Quest Heroes II Coup de Grâce]] [[Category:Dragon Quest Tact Coup de Grâce]] [[fr:Coup de grâce]]
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